
2022 · ファンタジー
Now or Never
Exiled families return to a crumbling cliffside village to reclaim and rebuild their ancestral home amid the aftermath of a meteorite invasion. Players choose asymmetrical characters, explore a fantasy map, fight lingering strange creatures to protect traveling villagers, and construct buildings to house returnees. Actions include hiring specialists (including those controlled by other players), placing structures for long-term benefits, and balancing immediate needs against future rewards. Two play modes are supported: a standard competitive mode and a story-driven mode that uses a storybook for location-based events and character-specific narratives.
- プレイ人数
- 1–4 ベスト2人
- プレイ時間
- 45–180分
- 対象年齢
- 14+
- 複雑さ
- 3.6 / 5
Ludoyaのテーブルでは
Ludoyaで詳しい統計を見る- 43
- 記録されたプレイ
- 51
- プレイヤー
- 2h 51m
- 平均プレイ時間
- 52
- コレクション登録
- 16
- ウィッシュリスト登録
7.9/10
Ludoyaのレビュー17件より
Daniel7.9 Diversión 3/5 · Interacción 3/5 · Atractivo 5/5 · Originalidad 5/5 · Rejugabilidad 5/5 · Accesibilidad 4/5
7回プレイ済み
Elfrikijugon9.0 Regalo 37 cumpleaños de María
第一印象 · 1回プレイ
ルールに関する質問
Ludoyaのルールアシスタントがルールブックに基づいて回答しています。
Can I pay another player's specialist to use their action?
Yes — you may pay either your own or another player’s specialist to take its specialist action, following the payment and recruit rules (p. 9).
If a specialist is flipped (exhausted), can I still use it?
No — a flipped specialist is exhausted and cannot be used until it is rested/flipped back face‑up by the appropriate action or effect (p. 9).
Can I build on the starting town spaces or only on new spaces?
You can place buildings on the designated starting town spaces following the build rules; the rulebook explains how those spaces work and the costs/icons that apply (p. 11).
Do villagers automatically return to the supply during production, or do I need to spend actions to refill them?
Villagers are refilled as part of the production phase and certain anytime actions let you place villagers into housing or complete orders; you do not need a specialist action to refill during production (pp. 15–16).
Do I have to end my movement exactly on a location to visit it?
Yes — to visit a location you must move onto that location’s space (end your movement there) and then take the location’s visit action as described in the movement/visit rules (p. 12).
What happens if I retreat from combat — do I still get rewards or penalties?
If you retreat you end the fight without the enemy’s defeat rewards and instead resolve the retreat outcome and any associated consequences; defeat (not retreat) grants the normal victory rewards (p. 13).
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