
2021 · 領土構築
The Great Wall
Players control rival clans in medieval China tasked with defending the frontier from a relentless Mongol horde while developing their own power and resources. The game uses asymmetric clans and leaders, worker/soldier placement, and engine-building via hiring advisors and activating locations. Play proceeds in yearly cycles split into four seasons—invasion setup, mobilization, player turns with command cards and location actions, and a winter defense/assault phase where the AI horde attacks. Players sometimes cooperate to repel attacks but compete to earn Honor points through military defense, resource production, and engine development; the highest Honor total wins.
- プレイ人数
- 1–4 ベスト3人
- プレイ時間
- 120–180分
- 対象年齢
- 13+
- 複雑さ
- 3.9 / 5
ゲームについて
- アート
- Publisher
Ludoyaのテーブルからの写真
Ludoyaですべての写真を見るLudoyaのテーブルでは
Ludoyaで詳しい統計を見る- 113
- 記録されたプレイ
- 181
- プレイヤー
- 3h 6m
- 平均プレイ時間
- 75
- コレクション登録
- 20
- ウィッシュリスト登録
5.6/10
Ludoyaのレビュー25件より
Garfield2.0 It didn't convinced me. It was just not enteraining or exciting. The Huns were never a threat, so I didn't care very much to fight them back. So at the end it was more a ressource collecting game and turn them in VP game. No direct interaction at all. Some Generals are way better than others. [c] Theme: ★★☆☆☆ <!-- size 7]Fells pretty flat --> Gameplay: ★★★☆☆ <!-- size 7]Ok --> Interaction: ★★★☆☆ <!-- size 7]Indirect --> Artwork: ★★★☆☆ <!-- size 7]Ok --> Luck: ★★☆☆☆ <!-- size 7]Some random cards --> Strategy: ★★★★☆ <!-- size 7]Multiple strategies possible during the game --> Components: ★★★★★ <!-- size 7]I played the Kickstarter... --> Play duration: ★★☆☆☆ <!-- size 7]Too long --> Easy to teach: ★★★☆☆ <!-- size 7]Ok (30min) --> Rules quality: <!-- size 7]Not read --> Setup time: ★★☆☆☆ <!-- size 7]A lot to setup --> No downtime: ★★★☆☆ <!-- size 7]Ok if not playing with AP people... --> Replay value: ★★★★☆ <!-- size 7]A lot of random cards --> [/c]
Albert Serra8.0 gran juego
ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。


































