
2007 · 고대
Amyitis
Players act as rival Babylonian nobles vying for prestige by contributing to the construction and maintenance of an elaborate garden complex. Each turn offers choices to recruit craftsmen, expand irrigation, acquire plant tiles, move a caravan to trade or court cards, or pass to collect income. Gameplay emphasizes resource management and spatial planning as players build garden terraces, link irrigation networks, hire specialists, and compete for control of temples and palaces that score points. Actions interact directly with opponents through shared market and caravan movement, and the highest prestige at game end determines the winner.
- 인원
- 2–4 최적 3명
- 플레이 시간
- 60–120분
- 연령
- 12+
- 복잡성
- 3.2 / 5
구매처
매장 가격과 중고 매물을 매일 확인합니다.
Ludoya 테이블에서는
Ludoya에서 전체 통계 보기- 28
- 기록된 플레이
- 18
- 플레이어
- 48m 30s
- 평균 플레이 시간
- 8
- 컬렉션 보유
- 1
- 위시리스트 등록
- 1
- 예약 구매
5.1/10
Ludoya 리뷰 4개 기준
Tom3.5 A hodge-podge of mechanics, with an odd theme pasted on. However, it offers enough choices - and I like the camel track - that I find myself wanting to play it again. Yet after a few plays, this feeling vanished. The game was, in a word, boring.
게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.

























