
2021 · 경주
큐비토스
Players compete as racers in an annual Cup, advancing a pawn along a modular racetrack while managing a pool of dice that represents their support team. Each turn, players draft and roll dice, allocate results to move, purchase new dice to improve their pool, and activate abilities printed on dice faces. A push-your-luck element rewards riskier rolls but can cause a bust and lost progress. Players balance short-term movement, dice upgrades, and tactical use of abilities to cross the finish and score points.
- 인원
- 2–4 최적 4명
- 플레이 시간
- 30–60분
- 연령
- 10+
- 복잡성
- 2.2 / 5
Ludoya 테이블에서는
Ludoya에서 전체 통계 보기- 540
- 기록된 플레이
- 608
- 플레이어
- 55m 46s
- 평균 플레이 시간
- 149
- 컬렉션 보유
- 28
- 위시리스트 등록
7.0/10
Ludoya 리뷰 67개 기준
setropo7.0 Juego de Carreras sencillo que me recuerda a otros como el Automobiles o el Quest for El Dorado, por su componente "building". Muy fácil de aprender. Pueden salir combos que potencian la mecánica de push your luck, que lo hacen muy divertido.
- Base -
2-4 Best 4
룰 질문
Ludoya 룰 도우미가 룰북을 바탕으로 답변했습니다.
When do I use a die’s “Now” effect — immediately when it’s rolled, or later in the Run Phase?
Now abilities are used immediately after the die with that symbol is placed in your Active Zone; Run abilities may only be used during the Run Phase (see p. 9). Many card clarifications also explicitly require using the Now ability at the time it is rolled (see p. 14).
If I bust, do I still get to use my Run abilities or keep dice in my Active Zone?
When you bust you must move all dice from your Active Zone to your Discard Zone (so you cannot use Run abilities that round), you may optionally discard dice from your Roll Zone, and you advance 1 space on the fan track and gain its rewards (see p. 10). Card notes confirm that if you bust you cannot resolve Run abilities that were on dice moved to discard (see p. 14 and p. 17).
What’s the difference between pushing and passing — and can I choose to push even after misses?
After moving hits to your Active Zone you choose to push (roll again) or pass (end your Roll Phase); pushing returns you to the Roll step and may make you risk busting if you have 3+ dice in Active Zone or have already risked busting (see p. 10). Passing flips your phase token to Run and waits for all players to finish rolling (see p. 10).
When do I buy dice and where do purchased dice go?
Buying happens in the Run Phase (step 6); you may spend coin and/or cubes to buy up to two dice per round (they must be different colors), and bought dice are placed in your Discard Zone (see p. 11). Note coin is spent only for the round while cube tokens persist (see p. 11).
Does the start player die count toward my draw amount when I draw dice?
No — the start player die is an extra die rolled by the start player and does not count toward your draw amount (see p. 9 and reminder on p. 11).
If I end my Move step on a reward space but I started the round in that same space, do I get the reward?
No — you only gain a reward space if you end your Move step in that reward space and you did not start the round in that space; moving through a reward space also gives nothing (see p. 12).
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