The Colonists

2016 · 문명

The Colonists

Players act as village mayors who develop an environment across multiple generations to create jobs, houses and a growing population. Gameplay centers on moving a mayor on a central board to select actions that build farms, workshops and civic buildings, train workers, and expand housing. Resources are limited and must be stored and managed, with storage constraints and building upgrades creating logistical challenges. The game offers tiered scenarios and a tutorial-style progression, with playtime scaling from short introductory sessions to longer expert-level campaigns.

인원
1–4 최적 2명
플레이 시간
30–360분
연령
12+
복잡성
4.1 / 5
6 Ludoya 기준모듈형 보드일꾼 배치솔로/솔리테어 보드게임

구매처

매장 가격과 중고 매물을 매일 확인합니다.

Ludoya에서 모든 가격 비교

Ludoya 테이블에서는

Ludoya에서 전체 통계 보기
76
기록된 플레이
43
플레이어
3h 36m
평균 플레이 시간
45
컬렉션 보유
6
위시리스트 등록

6.0/10

Ludoya 리뷰 14개 기준

  • 재미6.0
  • 상호작용6.0
  • 재플레이 가능성8.0
  • 독창성4.0
  • 외관6.0
  • 접근성6.0
  • Mestremuten8.0

    Rating: 5/5 Production value: 2/4 *too many erratas in the first edition* Is the game in my collection/Love to have?: 1/1

  • Evan4.6

    The game seems intimidating, but in essence, it's move your pawn to an adjacent spot, then do the thing is says. The AP moments simply come from having to plan out three of these moves in a row, with the end goal of being able to advance your engine in some way, usually by pickup and delivering something. The game is very long if you play through all four acts, which is a little unfortunate because the effects of buildings and tiles in act 3 and 4 are much more interesting than 1 or 2. Knowing the later building requires is very important for proper planning. I highly advise printing out the page of the rulebook that lists all the costs and building functions for each player to have their own copy. Gameplay wise, the game is fairly repetitive. You start the game hampered by your capacity for storing goods, which is frustratingly restrictive. You wander the board gathering what you need to build more storage, production buildings, more workers, or a certain number of special buildings. Somewhat annoyingly there never reaches a point where you can produce the advanced form of the resources without having to carry the basic resources back to the conversion spot, which runs into the storage issue. I think I would like this more if the engine building aspect went a little farther, OR if the game was a little shorter in length. :star: Art, Iconography and components functional :star: Clever or interesting mechanisms :nostar: Reasonably low downtime between turns with mildly AP players :star: Multiple plays stay interesting :star: Low or mitigatable luck elements :star::star::nostar::nostar::nostar: Raw enjoyment

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게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.