Astro Knights

2023 · Kaartspel

Astro Knights

A cooperative deck-building game where players defend their Homeworld against a powerful Boss without ever shuffling their decks. Players take turns in a randomized order with the Boss each round. On a turn, a player acquires Fuel, Tech, and Weapons from a shared supply, equips weapons into limited slots, gains new slots and power-ups, and activates a unique character ability before attacking. Each Boss uses its own deck and abilities, forcing different tactics to defeat it before the team or Homeworld is destroyed.

Spelers
1–4 best met 2
Speeltijd
45 min
Leeftijd
14+
Complexiteit
2,7 / 5
7,8 op Ludoyavanaf € 33,02SciencefictionGevechtVariabele opzetSolo / Solitair spelOpbouw van kaartenstapels, zakken en voorraden

Aan de tafels van Ludoya

Alle statistieken in Ludoya
201
Vastgelegde speelsessies
90
Spelers
43m 18s
Gemiddeld potje
59
In collecties
13
Op verlanglijsten
1
Voorbesteld

7,8/10

uit 14 Ludoya-recensies

  • Plezier8,7
  • Interactie6,7
  • Herspeelbaarheid8,7
  • Originaliteit6,7
  • Uiterlijk7,3
  • Toegankelijkheid8,0
  • the-fire-archmage-ninja8,0

    A more streamlined, smaller version of Aeon's End from the same designers. It's fun, better suited for more casual games. For longevity Aeon's End is better and has more character. Still, Astro Knights is enjoyable, and I can see it shining with the expansions.

  • Javo7,0

    Un aeon's end futurista, los personajes se sienten algo diferentes entre ellos. No obstante, no me ha gustado como se organiza el mercado, es mucho más aleatorio.Cuesta eliminar las cartas que no te sirven.

  • PhantomBeta7,0

    Español - Devir

Lees de recensies en beoordeel het

Regelvragen

Beantwoord vanuit het spelregelboek door de regelassistent van Ludoya.

Can I use another player's equipped weapon on my turn?

Yes — you may attack with a Weapon equipped by another player; you are the “you” on that card and make all decisions and pay any costs for that attack, and when the Weapon is discarded it goes to the discard pile of the player who had it equipped (see p.15).

Do I shuffle my discard pile when my deck runs out?

No — when you need to draw and your deck is empty you flip your discard pile over to form a new deck and do not shuffle at any point in the game (see p.19).

If I end up with fewer slots than equipped Weapons, do I have to discard or unequip them?

You keep any Weapons already equipped, but if you start your turn with more equipped Weapons than your current slots you must attack with your Weapons until that is no longer the case (see p.17).

What happens when the Boss deck is empty during the Boss draw phase?

If the Boss deck is empty and there are remaining level tokens the Boss levels up: place the next level token, resolve its INSTANT effects, shuffle the Boss discard pile facedown to form a new Boss deck, then draw and resolve a card; if there are no level tokens left the players lose (see p.22).

When can I activate my player ability or the Homeworld ability?

A player may activate their ability when at Full Power during their main phase by powering all the way down (move to 0) and resolving the ability, and the Homeworld can be activated when it is at Full Power during any player's main phase by powering it down and resolving its text; both can be activated multiple times if there is enough power (see p.18).

What happens when a player is reduced to 0 health (becomes exhausted)?

An exhausted player cannot gain health, damage that would target the lowest-health player instead targets the lowest non-exhausted player, and any damage dealt to an exhausted player is instead doubled and dealt to the Homeworld; the Boss mat may also trigger a special effect when a player is exhausted, and if all players are exhausted the players lose (see p.23).

Opent de regelassistent van Ludoya, die het spelregelboek van dit spel leest.

Speldata (spelers, speeltijd, leeftijd, makers) van BoardGameGeek.