
2022 · Vervoer
Autobahn
Manage and expand a national motorway network across three historical periods, from postwar reconstruction through reunification to the modern era. Players place road segments, build petrol stations and route freight to neighbouring countries while contributing to specific highway administrations. Actions are taken via cards tied to seven main Autobahns; timing and card management determine how effectively a player can act each period. Contributions earn seats on highway boards that increase budgets and later promote to higher administrative posts that score victory points. Players plan long-term to align investments, transport income and board influence with their chosen scoring paths.
- Spelers
- 1–4 best met 3
- Speeltijd
- 90–150 min
- Leeftijd
- 14+
- Complexiteit
- 3,8 / 5
Over het spel
- Ontwerp
- Illustraties
Uitbreidingen
Bekijk ze in LudoyaFoto's van Ludoya-tafels
Alle foto's in LudoyaWaar te koop
Winkelprijzen en tweedehands exemplaren, elke dag gecontroleerd.
- SpellenhuisVoorraad controleren63.95 €
- GamesloreOp voorraad29.99 £
- Zatu GamesOp voorraad30.69 £
- Miniature MarketNiet op voorraad41.99 $
- Rampi GamesNiet op voorraad37.15 €
- LudifolieOp voorraad43.9 €
- GameplayVoorraad controleren59.95 €
- AlphaspelOp voorraad679 kr
Aan de tafels van Ludoya
Alle statistieken in Ludoya- 72
- Vastgelegde speelsessies
- 119
- Spelers
- 2h 23m
- Gemiddeld potje
- 60
- In collecties
- 7
- Op verlanglijsten
5,9/10
uit 17 Ludoya-recensies
Was anticipating the game quite a bit. But reality crushed it quite heavily. Like most of the components (beside tiny delivery tokens) and artwork. Played 2 players. At the start I enjoyed the gameplay, but soon realize how slow it is progress for us. We didn't have many reasons to build the roads before finishing anything else. I think the main reasons for us were little impact of the build the road action and the fact that you possibly open better options for your opponent (especially we avoided building double roads due to power of the service stations). Another thing I didn't like is the balance of the service station locations. The middle spots are much more valuable than other spots. Scoring was okay but not so fun. Overall i felt like there are too many moving parts in the game, which didn't give you much (for example Action usage upgrades).
Ddavebowman7,0 méééég....kell játszani
Regelvragen
Beantwoord vanuit het spelregelboek door de regelassistent van Ludoya.
Do I have to place an Employee when I build a Road section or upgrade a link, or can I just pay and skip it?
Placing an Employee is part of both the 'Build Road section' and 'Upgrade link' actions: after placing/flipping the road tiles and paying costs you must place an Employee in the leftmost empty seat of the matching Office (step 3). If you cannot pay the cost you cannot take the action. (p.8–9)
What happens if the Construction Office I need is already full when I place an Employee?
If the Office has no empty seats, transfer the Employee in the leftmost seat to the Administration Lobby, slide the remaining Employees left, and then place your Employee in the newly vacated rightmost seat; if you have no Employees in supply, return exactly 3 from the Lobby, place one, and then promote one. (p.9)
When and how do city values change after I build or upgrade links?
When a built Road section completes a link between two cities, update those cities: each autobahn with at least one completed single‑carriageway link to the city gives +2 value, and each autobahn with at least one upgraded dual‑carriageway link gives an additional +2; count different autobahns, not number of links. (p.9–10)
Do I need my Truck to start on the same colour as the card I play to move it, and how far can it go?
Yes — to move a Truck in Phase 3 it must start on a depot or road section matching the colour of the card you played, but once it starts you may move along any connected built road sections; Trucks move up to 2 steps in era 1 and up to 3 in eras 2–3, and starting on a dual carriageway gives +1 extra step. (p.11–12)
How do deliveries work — what's the difference between preferred goods, other goods, and Pharmaceuticals?
When you deliver (move one step beyond a neighbouring commercial city) you take that country’s bonus tile, return the Goods token, take a Delivery token and return your Truck; preferred goods place the Delivery token on the country’s goods icon so you can claim the bonus action later, other goods place it on the DM coins icon and you immediately earn the shown DM, and Pharmaceuticals: the first delivery grants the country’s Pharma bonus action while later Pharma deliveries may only earn DM (or nothing if the slot is full). (p.13)
How is the Construction Budget calculated during the end‑of‑era administration phase?
For each Construction Office with at least one occupied seat, add the city values of all cities along that autobahn that are connected to the built network (including connected neighbouring countries), divide that total by the number of Employees in the Office rounded down, and each player gains that amount in DM for each Employee they have in that Office. (p.14)
Gratis, op het web, Android en iOS
Speel Autobahn met Ludoya
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