Endeavor

2009 · Renaissance

Endeavor

Players direct a growing seafaring empire during the age of exploration, sending ships to open new regions, occupying cities, and vying for regional influence. Each round players build a new building, gain and refresh population markers, then take actions by activating buildings or spending trade tokens to Ship, Occupy, Attack, Pay, or Draw. Shipping opens regions and generates trade; Occupying and Attacking claim cities and connections for glory and resources; Drawing acquires Asset cards limited by political reach. Scores in Industry, Culture, Finance, and Politics, plus controlled cities, connections, cards, and buildings, determine final victory after seven rounds.

Spelers
3–5 best met 5
Speeltijd
90 min
Leeftijd
12+
Complexiteit
2,9 / 5
7,2 op LudoyaVerkenningNautischSetverzamelingHandbeheerOpen selectie

Aan de tafels van Ludoya

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100
Vastgelegde speelsessies
113
Spelers
1h 40m
Gemiddeld potje
15
In collecties
8
Op verlanglijsten

7,2/10

uit 24 Ludoya-recensies

  • Mestremuten6,0

    Rating: 4/5 Production value: 2/4 Is the game in my collection/Love to have?: 0/1

    4 keer gespeeld

  • Tomol8,0

    New material from Age of sail included (P&P)

    Geen speelsessies geregistreerd

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