
2007 · Economisch
In the Year of the Dragon
Players act as regional rulers in medieval China and guide their court through a twelve-month year of escalating crises. Each round, a single action is chosen and one person card is recruited and placed into a palace; recruited characters provide abilities such as producing rice, collecting taxes, or defending against raids. At the end of each month a predefined event is resolved—disease, drought, nomad attacks, or imperial demands—which may cost workers, money, or yield points. Resource management, worker placement, and timing of recruitments determine who weathers the year most successfully.
- Spelers
- 2–5 best met 4
- Speeltijd
- 75–100 min
- Leeftijd
- 12+
- Complexiteit
- 3,1 / 5
Over het spel
- Ontwerp
- Illustraties
- Uitgevers
Uitbreidingen
Bekijk ze in LudoyaWaar te koop
Winkelprijzen en tweedehands exemplaren, elke dag gecontroleerd.
Aan de tafels van Ludoya
Alle statistieken in Ludoya- 264
- Vastgelegde speelsessies
- 260
- Spelers
- 1h 20m
- Gemiddeld potje
- 50
- In collecties
- 7
- Op verlanglijsten
7,3/10
uit 60 Ludoya-recensies
Garfield7,0 #54 #coins (silver & gold) An interesting Feld with very meaningful decisions. No point salad! [c] Theme: ★★★☆☆ <!-- size 7]Little, but hey for a Feld... --> Gameplay: ★★★☆☆ <!-- size 7]Very meaningful decisions to make --> Interaction: ★★★★☆ <!-- size 7]Indirect interaction --> Artwork: ★★☆☆☆ <!-- size 7]Somehow ok --> Luck: ★☆☆☆☆ <!-- size 7]No --> Strategy: ★★★★☆ <!-- size 7]Many strategies possible --> Components: ★★☆☆☆ <!-- size 7]Still ok, but absolutely nothing special --> Play duration: ★★★★☆ <!-- size 7]Very good for a Feld (82min@4) --> Easy to teach: ★★★★☆ <!-- size 7]Quite easy (22min) --> Rules quality: ★★★★★ <!-- size 7]Very good --> Setup time: ★★★★☆ <!-- size 7]Very fast --> No downtime: ★★★☆☆ <!-- size 7]Plays quite fast --> Replay value: ★★★☆☆ <!-- size 7]Random order of events, different strategies --> [/c]
setropo7,5 ECDE #24 Tengo la misma sensación que la de estar en un pub, borracho a las 5 de la mañana, dando tumbos, tropezando con todo el mundo y mi copa acaba más por fuera que por dentro. Acabo la partida y es como salir del pub, respiras aire puro, te zumban los oídos y te dices "con lo bien que estaría yo ahora en mi casa durmiendo". Al fin de semana siguiente vuelves a salir.
Mestremuten5,0 Rating: 4/5 Production value: 1/4 Is the game in my collection/Love to have?: 0/1
Regelvragen
Beantwoord vanuit het spelregelboek door de regelassistent van Ludoya.
If a group already has a dragon on it, do I have to pay before taking an action from that group?
Yes. If at least one dragon is already on a group you must pay 3 yuan to join it or you may not take any action from that group or place your dragon there. (Rulebook p.4)
Can I skip Phase 1 to take 3 yuan no matter how much I already have?
You may skip Phase 1 to bring your money up to 3 yuan, but you only take as many coins as necessary to give you a total of 3 (you do not automatically take 3 if you already have some). (Rulebook p.4)
When I play a person card and all my palaces are full, must I replace someone or can I decline to add the new person?
You may replace an existing person (the displaced courtier is removed from the game) or immediately release the new person instead; if you release the new person you do not move your person marker. (Rulebook p.6)
Do the coin icons printed on my tax collector tiles count toward paying the Imperial Tribute?
No. The coins pictured on tax collectors do not count when paying Imperial Tribute; you must pay actual yuan or release persons for any missing payment. (Rulebook p.6)
If a palace becomes uninhabited, when does it lose floors, and is it useful to build empty one‑story palaces?
After each event, every uninhabited palace loses one floor (and a one‑story uninhabited palace can disappear), so there is no point in building a one‑story palace unless you plan to assign a person to it immediately. (Rulebook p.8)
How is action turn order determined each round and what if multiple players share the same person‑track space?
Action turn order is set by players' positions on the person track (farthest ahead goes first); if multiple markers share a space, those players take turns in the top‑to‑bottom stacking order of their markers. (Rulebook pp.3–4)
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