Europa Universalis: The Price of Power

2023 · Eksploracja

Europa Universalis: The Price of Power

Control one of Europe’s great powers from the late Middle Ages through the Age of Revolution. Players manage state affairs on a personal player board while expanding across a map, using cards, monarch power, and advisors to direct diplomacy, exploration, development, and warfare. The game plays as a strategic-level 4X experience: recruit advisors, invest in ideas and province development, conduct overseas exploration, and fight wars to gain provinces and influence. Victory comes from accumulated points for territories, explored regions, diplomatic ties, military successes, and secret objectives. Includes a solo mode.

Gracze
1–4 najlepiej w 4
Czas gry
90–300 min
Wiek
14+
Złożoność
4,7 / 5
8,3 w Ludoyaod 434,03 złEkonomicznyGra wojennaKampania / Oparte na kartach bitewRzucanie kościZarządzanie ręką

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Przy stołach Ludoya

Pełne statystyki w Ludoya
48
Zapisane rozgrywki
66
Gracze
4h 8m
Średnia rozgrywka
22
W kolekcjach
11
Na listach życzeń

8,3/10

z 12 recenzji w Ludoya

  • Balleflass10,0

    Initial impressions so far after playing multi-handed solo for a few days. Going to test the game with 4-6 players next week. UPDATE 21.02.23 We ended up doing a 5-player Scenario S1-01. It was fantastic. Everyone ended up loving it. The initial teach took some time as I wasnt prepared for how I should use the HRE and Papal Curia, but everyone had a blast nontheless. Sleeve Kings

  • LePois4,6

    Long, cumbersome, complex. A more entertaining Here I Stand. Niche.

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Pytania o zasady

Odpowiedzi z instrukcji od asystenta zasad Ludoya.

Can I declare war anytime, or do I need a casus belli first?

You cannot legally declare war without a valid casus belli; the types of CBs and the timing/requirements for declaring war are explained in the declaration-of-war section (see page 22).

If I occupy all of an enemy’s provinces during a war, do I automatically annex them at peace?

No — occupation influences peace negotiations but annexation is a specific peace term that must be eligible and enforced during peace resolution rather than being automatic (see pages 29–31).

Can I move an army across the sea without ships, and how do transports/ports work?

Armies must use naval transport and appropriate fleets/ports to cross sea zones; embarkation, naval movement and transport rules (including port requirements) are covered under naval transport and movement (see page 26).

When do rebels appear and can they siege or occupy provinces during my turn?

Rebels spawn, move and conduct sieges during the Rebel/Peace phase (Phase 3) and follow the rebel movement, siege and occupation rules explained there and in the Rebels section (see pages 9 and 37).

What happens if a leader or my ruler dies or is wounded — how does that affect monarch power and stability?

Leader/advisor deaths remove their effects and can cause wounds or interregnum consequences; monarch power, leader limits and the effects on stability and actions are detailed in the Monarch Power and leaders sections (see pages 19–20 and stability effects on page 10).

If an ally issues a Call to Arms, am I forced to join and what are Active Ally effects?

Calls to Arms and alliance response rules specify when you must join an ally’s war and what restrictions or Active Ally abilities apply; the full CtA/Alliance and Active Ally mechanics are described on pages 32–33.

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