Res Arcana

2019 · Fantastyka

Res Arcana

Res Arcana is a board game for 2–4 players. It plays in 30–60 minutes and is meant for ages 12 and up. Ludoya players call it best with 2. It is rated 7,3 out of 10 by 138 Ludoya reviewers. The cheapest copy in stock is 113,92 zł (Polska).

Rival mages choose distinct character powers and gather five elemental essences—Life, Death, Elan, Calm, and Gold—to fuel their plans. Players convert essences, play artifact cards, and activate component powers to build engines that generate more resources and effects. On each turn players take a single action: place an artifact, claim a monument or Place of Power, discard a card for Gold or other essences, use a component power, or pass and swap a magic item while drawing a card. Rounds continue until all pass, then components reset and play proceeds until a player reaches the victory threshold.

Gracze
2–4 najlepiej w 2
Czas gry
30–60 min
Wiek
12+
Złożoność
2,7 / 5
7,3 w Ludoyaod 113,92 złGra karcianaKarty wielokrotnego użytkuWyścigDochód

Przy stołach Ludoya

Pełne statystyki w Ludoya
1527
Zapisane rozgrywki
846
Gracze
47m 55s
Średnia rozgrywka
260
W kolekcjach
34
Na listach życzeń
1
Zamówione w przedsprzedaży

7,3/10

z 138 recenzji w Ludoya

  • Zabawa7,0
  • Interakcja5,0
  • Regrywalność8,0
  • Oryginalność7,0
  • Wygląd8,0
  • Dostępność8,0
  • Vic Granell8,0

    Very well designed fantasy engine building game. A bit heavy on the symbols like (also Tom Lehman's) Race for the Galaxy but not hard to learn, probably due to the low number of artifact cards that come with the base game. Speaking of which, I'm really looking forward to the expansion to make it more replayable but it's sold out unfortunately. It's coming out in Spanish at some point so I'll wait. I really hope we can increase the personal deck size to more than 8 cards, as it makes no sense to use draw abilities very early in the game due to this limitation. Excellent insert!

  • Balleflass7,0

    EDIT (2021). Played it too much now (about 30 times) and even with the expansion it starts to feel samey. Fast moving tableu engine builder. Feels pretty balanced. The cards have a ton of very interestning ways they synergize with each other which shoots the replayability through the roof even with so few components.

  • ERQuemao9,9

    De verdad que el juego es increíble (de lo mejor de mi ludoteca), tienes que cambiar la forma de pensar respecto a otros juegos del mismo corte de juego de cartas y generación de motor. Es puramente una carrera, en la cual cada acción debe ser valorada al milimetro, ya que por solo la falta de un recurso o no pasar en el momento adecuado para ganar un pergamino, has perdido la partida. Mil formas de configurar tu motor, ya sea con un draft previo o al azar, con ello te obliga adecuarse totalmente al conjunto de tus cartas y ceñirte a un plan preciso. La nota es del juego en conjunto de las dos expansiones.

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Pytania o zasady

Odpowiedzi z instrukcji od asystenta zasad Ludoya.

During the Collect step, do I have to take all the essences from a component if I take any from it?

You may take essences from any of your components, but if you take any essences off a given component you must take all of them (you may choose which components to take from). (p.5)

Can I use a component’s powers after I’ve turned it sideways?

No — once a component is turned, you may not use its powers until it is straightened, except for some React powers which can be used while turned (unless the power’s cost itself requires turning). (pp.6–7)

Do placement-cost discounts stack, and can a cost become negative?

Yes — discounts that reduce a placement cost are cumulative, and if a cost is reduced below 0 it becomes 0. (p.6)

What exactly happens when I pass — what does the first player to pass get and what can I still do after passing?

The first player to pass takes the First Player token (worth 1 point at victory check), swaps their magic item for a different one (flip the new item to its Passed side), and draws one card; once you pass you can take no more actions that round, you ignore Life loss, but you can still gain essences from rivals’ powers. (pp.8, 5)

If an effect makes rivals lose Life and they don’t have enough Life essences, what happens?

Each rival must lose the indicated Life from their pool; for each Life they lack they must instead, if possible, lose any two other essences (including Gold); players who have passed ignore Life loss. (pp.7, 8)

What’s the difference between discarding an artifact and destroying one in play?

Discarding is from your hand (tuck the discarded card sideways under your deck as your discard pile), whereas destroying removes a card from play and puts it in your discard pile; any essences on a destroyed card are returned to the supply. (pp.6–7)

Otwiera asystenta zasad Ludoya, który czyta instrukcję tej gry.

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