Automobile

2009 · Econômico

Automobile

Players compete in the early 20th-century U.S. auto industry by purchasing factories, researching new models, and producing vehicles across low-, mid-, and high-value market segments. Each round gives players partial demand information; they allocate production, set prices, and place vehicles with regional distributors that can fail if left unsupplied. Players balance building cars to earn revenue against overproduction penalties and accumulating inefficiency cubes as factories age. Special action spaces grant one-turn abilities modeled on historical industry figures. The game emphasizes timing of research and model turnover as newer cars cannibalize older ones over a 120–150 minute playtime.

Jogadores
3–5 melhor com 5
Tempo de jogo
120 min
Idade
12+
Complexidade
3,5 / 5
6,4 na LudoyaIndústria / FabricaçãoEmpréstimosEspeculação de CommoditiesPoderes Variáveis dos Jogadores
84
Partidas registradas
157
Jogadores
2h 19m
Partida média
27
Em ludotecas
11
Em listas de desejos

6,4/10

de 29 avaliações na Ludoya

  • Mestremuten6,0

    Rating: 3/5 Production value: 3/4 Is the game in my collection/Love to have?: 0/1

  • setropo8,0

    ECDE # 14 Un gran juego que necesita una edición a la altura.

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Dados do jogo (jogadores, tempo de jogo, idade, créditos) do BoardGameGeek.