God's Playground

2009 · Renascimento

God's Playground

Três jogadores assumem os papéis de magnatas poloneses durante a era entre aproximadamente 1400 e 1790, conforme descrito na fonte histórica. Os jogadores adquirem e administram terras, patrocinam atividades religiosas e comandam forças militares para vencer batalhas — tudo isso gera pontos de vitória. Inimigos que cercam o país surgem e variam em força de acordo com tendências históricas; suas decisões de atacar e seu poder relativo mudam ao longo do tempo. Os jogadores cooperam e competem para defender o reino enquanto perseguem suas próprias estratégias de pontuação, equilibrando controle territorial, religião e resultados militares.

Jogadores
3
Tempo de jogo
180 min
Complexidade
3,6 / 5
7,3 na LudoyaPolíticoNegociaçãoLançamento de dadosMaioria/Influência de áreaLeilão / Lances

Sobre o jogo

4
Partidas registradas
3
Jogadores
2
Em listas de desejos

7,3/10

de 3 avaliações na Ludoya

  • Evan7,0

    This is a game where you play as Polish princes during a time when Poland was getting in invaded by everyone always. In this game, you place settlement tokens into areas and try to fight off the invasion cubes of the enemy forces. You are playing semi-co-op in terms of fighting the enemies, but really you are just out for whatever points you can grab before the hordes overtake everyone. It's a wonderful, brutal euro points grab game. One of the most fascinating twists of the game comes from any player's ability to evict all the government cubes from the box, which severely hampers player's ability to mitigate the invasions. To stop this from happening you want to arrange it so other players think they have more to lose than gain from taking this action. The game has a lot of "phases" during the 4 rounds, but the phases run quickly and many are just bookkeeping updates. Combat is dice based, so randomness happens in this game. I'm ok with it in this case because it's absolutely a game of trying to get punched less than other players. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ☆ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

    Primeiras impressões · 2 partidas

Leia as avaliações e dê sua nota

Dados do jogo (jogadores, tempo de jogo, idade, créditos) do BoardGameGeek.