Guild Master

2020 · Dedução

Guild Master

Gerencie uma guilda de aventureiros em um cenário de fantasia e compita ao longo de nove rodadas para se tornar a organização mais famosa, enquanto ameaças crescentes afetam a região. A cada rodada, os jogadores programam simultânea e secretamente uma sequência de ordens — recrutar aventureiros, tentar contratos de dificuldade crescente ou contratar construtores para aprimorar a guilda — e depois resolvem essas ordens em uma sequência fixa do tabuleiro. As ações são resolvidas pagando moedas ou rolando dados associados às habilidades dos aventureiros, e ordens sobrepostas podem gerar resultados negociados ou disputados entre as guildas. Os jogadores equilibram recrutamento, melhorias e seleção de contratos, sincronizam suas ordens programadas em relação aos oponentes e convertem as moedas restantes em fama ao final para determinar o vencedor.

Jogadores
2–4 melhor com 4
Tempo de jogo
60–120 min
Idade
13+
Complexidade
3 / 5
5,2 na Ludoyaa partir de € 46,56Jogo de cartasDadosLançamento de dadosGestão da MãoBônus de fim de partida
9
Partidas registradas
16
Jogadores
2h 48m
Partida média
2
Em ludotecas

5,2/10

de 1 avaliação na Ludoya

  • chobbit5,2

    Guild Master has some neat ideas but the execution was not very exciting. It seems to want you to collaborate but there's very little incentive to do so since the quests don't present enough of a challenge that you couldn't complete them fairly easily on your own. There was very little contention going on as well and it wasn't due to any active efforts to avoid it. The length also seems a bit off. We played the short version (6 rounds vs 9) and by round 4 we were already completing the legendary quests. 3 extra rounds seem excessive given that we'd effectively peaked half way through a regular length game. Having said that, the game length felt right at 6. Even though there is a lot of variety in the cards you get and the benefits of the different quests you can pursue, the upgrade path feels fairly static, with each upgrade having a seemingly deterministic best sequence to follow. Art is great and the visual design works well. The rulebook is pretty rough and there are labelling inconsistencies with the player screens. Some rules seem pointless, for example, what's the point of hiding your gold if you have to announce how much you have each round? Guild Master was enjoyable but a bit tepid and not very tight. I'd play it again, but I don't think I need to keep it.

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Dados do jogo (jogadores, tempo de jogo, idade, créditos) do BoardGameGeek.