Rattle, Battle, Grab the Loot

2015 · Humor

Rattle, Battle, Grab the Loot

Os jogadores comandam galeões piratas rivais, caçam navios mercantes e os saqueiam em busca de tesouros, enquanto equilibram melhorias e o recrutamento de tripulação. A cada rodada, um jogador reúne todos os dados, chacoalha-os na mão e os arremessa em uma caixa central; os resultados dependem tanto das faces obtidas quanto de onde os dados caem na caixa, resolvendo batalhas e determinando o saque conquistado. Após as batalhas, os jogadores retornam ao porto para montar e personalizar seus navios com componentes de papelão, contratar tripulação, comprar melhorias ou dedicar o saque ao Rei Pirata para conquistar seu favor. O jogo usa um baralho de cenários para variar os encontros e termina quando a maior quantidade de favor do Rei Pirata determina o vencedor.

Jogadores
2–5 melhor com 4
Tempo de jogo
45–60 min
Idade
8+
Complexidade
2,5 / 5
9,8 na Ludoyaa partir de € 43,84DadosNáuticoMovimento por mediçãoLançamento de dados
15
Partidas registradas
20
Jogadores
1h 27m
Partida média
42
Em ludotecas
1
Em listas de desejos

9,8/10

de 3 avaliações na Ludoya

  • Evan10,0

    Each round of the game is two parts. In the first part a bunch of player and non-player dice are dumped into the lid of the box where you can't really see them. Then a bunch of random things happen taking some dice out of commission. Then, players flip tokens on their ship to claim non-player dice that they can reach by awkwardly measuring distances between those dice with the edges of cards. Once everyone is out of actions or patience and all the dice have been sufficiently moved or accidentally knocked into their final spots, battle is resolved where the number randomly rolled on the die determines winners and losers. Losers get some loot tokens for participating, winners get loot tokens plus victory points. In the second part, players can participate in a town phase where they can buy new parts for their ships, or buy cards with special abilities. The ship parts get added to your boat, which has this neat idea of being like a puzzle piece, so each upgrade you can actually see in place. These upgrades are awkwardly cut out however, and the boat itself doesn't lock in any way, so things end up going all over the place every time you brush the boat with your arm. Add to this that the rulebook is very poorly translated, and the cards generate a lot of rules questions and the fact that you play many rounds, and you have an experience that's unpleasant start to finish. ☆ Art, Iconography and components functional ☆ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ☆ Low or mitigatable luck elements ☆☆☆☆☆ Raw enjoyment

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Dados do jogo (jogadores, tempo de jogo, idade, créditos) do BoardGameGeek.