Marco Polo II: In the Service of the Khan

2019 · Resa

Marco Polo II: In the Service of the Khan

Players travel across the Khan’s vast empire, taking caravans to distant cities and completing contracts to earn wealth and influence. Actions include moving along routes, acquiring and delivering goods (including a new valuable jade commodity), hiring companions with unique abilities, and developing trade networks to fulfill objectives and score points. The game uses engine-building and dice-driven action selection, with new scoring rules and asymmetric player powers that change strategy from the earlier voyage. Players plan routes, manage resources, and optimize actions to maximize their standing at the end of the campaign.

Spelare
2–4 bäst 3
Speltid
60–120 min
Ålder
12+
Komplexitet
3,4 / 5
7,7 på Ludoyafrån 899,00 krTärningarEkonomiVariabla spelarmakterResurs att flyttaPlacering av arbetare

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All statistik i Ludoya
631
Registrerade spelomgångar
485
Spelare
1h 52m
Genomsnittlig speltid
139
I samlingar
35
På önskelistor
2
Förbeställda

7,7/10

från 87 recensioner på Ludoya

  • Mestremuten8,0

    Rating: 4/5 Production value: 3/4 Is the game in my collection/Love to have?: 1/1

  • Carlos8,0

    Fun and great theme. Too many options in a 2p game.

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Regelfrågor

Besvarat ur regelboken av Ludoyas regelassistent.

Which die determines how far I can move when I place multiple dice on a Travel space?

The lowest‑value die you place on a Travel action space determines how many locations you can move (you may move fewer, but at least one). (pages 6, 8)

If I move through multiple routes, do I pay each route's cost and when do I pay it?

You must pay the travel costs for every route you use, and you pay those costs before doing or receiving anything else during that Travel action. (page 8)

Can I take contracts from a city where I don't have a trading post?

No — to take contracts you must have at least one trading post in a city with contracts; only then can you place a die on the Contracts action and take up to two contracts from your contract cities. (page 10)

How do Khan’s Favor and Guild Seals work — how many dice and which value matters?

Khan’s Favor requires exactly one die (first player takes the leftmost slot; each subsequent use must place a die with value ≥ the previous), while Guild Seals require exactly two dice and the lower‑value die determines which seal (and jade bonus) you may take. (page 7)

If an action space is already occupied, how much do I have to pay to use it?

You can use occupied blue action spaces by paying coins equal to the value of the lowest‑value die you are placing; you cannot use occupied brown action spaces. (pages 6, 14)

When can I take bonus actions and can I take more than one black die?

You may resolve bonus actions only before or after your normal action (not during it), and the Take Black Die bonus action (cost 3 camels) can be done only once per turn, though you may gain additional black dice as contract rewards. (pages 12–13)

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