Mechs vs. Minions

2016 · Kamp

Mechs vs. Minions

Players cooperate as four inventors who pilot custom mechs against waves of AI-controlled minions across a story-driven campaign. Each mission uses modular boards and scenario objectives; players build a sequence of command cards to program their mechs, then reveal and resolve those commands to move, attack, and interact with the map. Teamwork and planning are required to adapt to evolving threats and mission-specific challenges. Campaign play spans ten missions for 2–4 players, with individual sessions typically lasting about 60–90 minutes.

Spelare
2–4 bäst 4
Speltid
60–120 min
Ålder
14+
Komplexitet
2,5 / 5
7,2 på LudoyaMiniatyrerFantasyÖppen draftTärningskastModulärt bräde

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All statistik i Ludoya
440
Registrerade spelomgångar
276
Spelare
1h 32m
Genomsnittlig speltid
110
I samlingar
42
På önskelistor

7,2/10

från 69 recensioner på Ludoya

  • Kul8,0
  • Interaktion8,0
  • Omspelbarhet2,0
  • Originalitet10,0
  • Utseende10,0
  • Tillgänglighet4,0
  • Garfield3,0

    #Coop #Drafting #Programming Ok, the components are great. But the gameplay? Hm, it felt like puzzling. I really have to think about buying it or not. Because I can easily place 4 other games on my shelf instead of MvM... We played the first mission and it took us about 2 hours to complete it! After a while it was just boring repetitive. [c] Theme: :star::star::star::star::nostar: <!-- size 7]Very strong --> Gameplay: :star::star::nostar::nostar::nostar: <!-- size 7]First mission - very repetitive --> Interaction: :star::star::star::star::nostar: <!-- size 7]It's coop, so you have to talk with your teammates... --> Artwork: :star::star::star::nostar::nostar: <!-- size 7]The maps are nothing special, and the cards sosolala --> Luck: :star::star::star::nostar::nostar: <!-- size 7]A little bit, yes --> Strategy: :star::star::nostar::nostar::nostar: <!-- size 7]You can try but you will fail --> Components: :star::star::star::star::star: <!-- size 7]Holy sh... --> Play duration: :star::nostar::nostar::nostar::nostar: <!-- size 7]First mission took us far too long --> Easy to teach: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Setup time: :star::star::nostar::nostar::nostar: <!-- size 7]Not very good --> No downtime: :star::star::star::nostar::nostar: <!-- size 7]Soso Lala --> [/c]

  • AmberKnight8,0

    Mechanics tend to become repetitive as you go along the campaign, and it is not so much fun as in the beginning. I would still play it from time to time.

  • Mestremuten6,0

    Rating: 2/5 Production value: 4/4 Is the game in my collection/Love to have?: 0/1

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