1714: The Case of the Catalans

2014 · 谈判

1714: The Case of the Catalans

Players represent members of the Grand Alliance fighting Bourbon forces across early-18th-century Europe. Each round, players take turns (in reverse order from the previous turn) choosing a seeded card and either pay to trigger its event or sell it to perform one of several unique actions: recruit, move, or attack with troops; gather resources; or manage public opinion (Will to Fight). Actions are limited to one use per turn and cannot be repeated in consecutive turns. A hidden agenda defines each player’s victory goals, so negotiation, timing and careful use of military and economic options determine who secures the best territorial and commercial concessions at the peace settlement.

人数
2–5 最佳 5 人
游戏时长
120 分钟
年龄
12+
复杂性
2.8 / 5
7 来自 Ludoya战争桌游理性时代六角网格可变阶段顺序公开选牌

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24
已记录对局
29
玩家
2h 54m
平均时长
18
收藏数
1
愿望清单数
1
已预购

7.0/10

基于 11 条 Ludoya 评测

  • Josep Serna9.0

    A great game to deploy diplomacy between players, a very interesting system that has given us very entertaining matches, and sometimes a conflict on some revised.

  • Mestremuten7.0

    Rating: 3/5 Production value: 3/4 Is the game in my collection/Love to have?: 1/1

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。