1714: The Case of the Catalans

2014 · 谈判

1714: The Case of the Catalans

Players represent members of the Grand Alliance fighting Bourbon forces across early-18th-century Europe. Each round, players take turns (in reverse order from the previous turn) choosing a seeded card and either pay to trigger its event or sell it to perform one of several unique actions: recruit, move, or attack with troops; gather resources; or manage public opinion (Will to Fight). Actions are limited to one use per turn and cannot be repeated in consecutive turns. A hidden agenda defines each player’s victory goals, so negotiation, timing and careful use of military and economic options determine who secures the best territorial and commercial concessions at the peace settlement.

人数
2–5 最佳 5 人
游戏时长
120 分钟
年龄
12+
复杂性
2.8 / 5
6.3 来自 Ludoya理性时代战争桌游公开选牌六角网格可变阶段顺序

关于这款游戏

设计
出版社

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
25
已记录对局
29
玩家
2h 54m
平均时长
21
收藏数
1
愿望清单数
1
已预购

6.3/10

基于 12 条 Ludoya 评测

  • Josep Serna9.0

    A great game to deploy diplomacy between players, a very interesting system that has given us very entertaining matches, and sometimes a conflict on some revised.

    无记录对局

  • Mestremuten7.0

    Rating: 3/5 Production value: 3/4 Is the game in my collection/Love to have?: 1/1

    初印象 · 2 局

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。