
2024 · 骰子
Captain Tsubasa: The Card Game
A football-themed deck-building card game where two players compete to score more goals over two halves. Players draft a starting team from a shared pool of player cards, then use and acquire cards during play to boost their squad and tactics. Cards represent actions like passes, shots, and defenses; card values and token resolution determine outcomes of confrontations. Special cards — referees, cautions, expulsions — and event cards such as injuries alter play and introduce tactical trade-offs as the match develops.
- 人数
- 2
- 游戏时长
- 25–40 分钟
- 年龄
- 10+
- 复杂性
- 1.8 / 5
在哪里买
商店价格和二手货源,每天检查。
在 Ludoya 的牌桌上
在 Ludoya 中查看完整统计- 155
- 已记录对局
- 86
- 玩家
- 45m 18s
- 平均时长
- 44
- 收藏数
- 8
- 愿望清单数
- 1
- 已预购
7.9/10
基于 18 条 Ludoya 评测
setropo8.0 Por fin el juego de cartas de fútbol que todos esperábamos. Éste sí.
规则问题
由 Ludoya 的规则助手根据规则书回答。
How many cards do I draw at the start of each round?
Draw from your Draw Deck until you have 4 cards; if the deck has fewer cards, draw what you can, shuffle your Discard Pile to form a new Draw Deck and finish drawing to 4. (p.6)
If I pass during the Attack Phase, can I still play cards later that round?
No — if you choose to pass during the Attack Phase you cannot play any more cards for the remainder of that round. (p.7)
What is the '9 cards' rule — do removed or special cards count toward that limit?
The Attack Phase ends when both players pass or there are 9 cards in the Play Areas combined; cards eliminated during the turn are not counted, so play can continue until there are again 9 cards in the Play Areas. Also, Yellow/Red cards do not count toward the 9-card limit while Fatigue cards do. (p.7; p.12)
How do I resolve a Shoot/Pass/Defence and what role do tokens and dice play?
Add up the relevant Shot/Pass/Defence values, then each coach may spend tokens to increase their total, and finally each coach rolls their die and adds the roll — the higher final total wins (goal/pass/possession outcomes follow accordingly). (p.9)
What do special cards like Yellow/Red, Fatigue and goalkeepers do?
Yellow cards stay in the Play Area and apply penalties until removed (flips to red on a second yellow) and do not count toward the 9-card limit; Fatigue cards have no abilities but do count toward the 9-card limit; goalkeepers get a final die save after a goal is scored with outcomes on rolls 1–6. (p.12)
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用 Ludoya 玩 Captain Tsubasa: The Card Game
游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。












