Empires: Age of Discovery

2015 · 文明

Empires: Age of Discovery

游戏背景设定在16世纪的探索时代,玩家将扮演彼此竞争的欧洲强国,在新大陆建立殖民地和贸易网络。 在三个时代中,玩家派遣探险队,发展商船队和军队,培训工人,并建造能提供各国专属加成的建筑。经济发展、资源管理和军事行动彼此交织,玩家竞相将自己的帝国扩张得比对手更远。

人数
2–6 最佳 5 人
游戏时长
50–150 分钟
年龄
10+
复杂性
3.3 / 5
6.2 来自 Ludoya探索文艺复兴可变玩家能力工人放置工人放置,不同工人类型

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
39
已记录对局
46
玩家
3h 14m
平均时长
6
收藏数
11
愿望清单数

6.2/10

基于 9 条 Ludoya 评测

  • Evan5.9

    Worker Placement and area control fused. Players lay their pawns into action spaces on the big table to the right, and then when everyone is done the board is resolved from top to bottom, left to right. One element of the game that initially really excited me was that there are actions that, for the cost of a worker this round give you a worker for the next round that has some special ability or function for one or two specific action spaces. I tend to like games where not all workers are treated equally. The game starts out where everything seems possible, and then you realize as the colonist dock fills up, and as people grab the trade goods, and as the player ahead of you in turn order drops his captain in the merchant ship box, that you'll have to do better to get what you want. The game includes rules for the players to have variable player powers that are really strong, and really detract from the generally enjoyable core experience of the game. Many of the powers have strong unmitigatable take-that effects. Thankfully playing with them is optional. It doesn't help that this game has one or two really frustrating building tiles that can be built that tend to warp games in similar ways every time they come out. In particular, the building that lets you force trade good swaps, effectively giving you lots of money and one or more players no money; and yet it's rare the player who spends the resources to take this wins. Component wise, the building tiles can be a little difficult as they have text but often require looking up their full use in the rulebook. The meeples are plastic and dinky. Prone to falling over, and hard to tell apart from each other. Overall, the game isn't bad, but the luck is a little high, the components aren't wonderful, and it's similar enough to Dominant Species that I'd rather be playing that game. It has none of these little issues, but a similar feel, and is generally more enjoyable, if harsher. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。