核子激盪: Australia

2024 · 适用于基础桌游的扩展

核子激盪: Australia

玩家扮演企业家,在一片拥有丰富铀矿资源的广袤大陆上开发全新的能源技术。地图着重展现遥远的距离与沿海通道,因此玩家需要同时利用陆路和航运路线建立网络,运输资源并连接偏远地区,其中还包括一座拥有独立实验性发电厂的岛屿领地。 游戏加入了特定的地区机制:玩家可以建立并运营煤矿,利用航运路线抵达原本遥远的地点,还会遇到与这片大陆的辽阔规模相关的特殊规则和事件。专家变体为实验性项目引入竞价机制,让玩家围绕高价值开发项目展开策略竞争。

人数
1–4 最佳 4 人
游戏时长
60–150 分钟
年龄
14+
复杂性
4.3 / 5
8.8 来自 Ludoya¥153.35 起科幻工业/制造业手牌管理合同可变玩家能力

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
19
已记录对局
23
玩家
2h 38m
平均时长
67
收藏数
3
愿望清单数

8.8/10

基于 7 条 Ludoya 评测

阅读评测并打分

规则问题

由 Ludoya 的规则助手根据规则书回答。

Can I use boats to move electricity, and can I use another player’s or a neutral boat?

No. Your boats extend your network and can transport coal and uranium, but not electricity; you also cannot transport anything using another player’s or a neutral boat (p. 4; p. 5 example).

How much does it cost to place a boat, and does the lane need to connect to my network?

Pay 1 Thaler plus 1 Thaler for each boat already on that lane; you may have only one of your boats on a lane. The lane does not need to connect to your network, and your Special Directive tile cannot perform this action (p. 4).

How do I build a Coal Mine, and what does it do?

With an Industrialize action, spend 1 Worker to take a Coal Mine from a city in your network, put the Worker on that city’s Coal Mine space, and place the mine on your Coal Mine Extraction tile. During an Energize action, each Coal Mine produces 1 free coal at its location, which you must transport as usual (p. 4).

Can I import coal from Adelaide, or only from Queensland?

You can import coal from either location: Queensland works as usual, while coal from Adelaide costs 3 Thaler per coal, with no limit on how many times you do this (p. 6).

Does the game end after two endgame conditions are met?

In 3- and 4-player games, the threshold is three of the four endgame conditions, not two. In 2-player and solo games, it remains two (p. 6).

打开 Ludoya 的规则助手,它会阅读这款游戏的规则书。

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。