武士刀

2012 · 中世纪

武士刀

Players take hidden roles in feudal Japan and pursue conflicting objectives as samurai, ninja, ronin, and the shogun. Each round players draw and play cards that combine weapons and attacks, use special abilities, and target others to score honor and resilience points. The game uses role deduction and social interaction rather than player elimination: the new scoring system tracks honor and resilience so all players remain active until the end. Rounds proceed quickly with direct attacks, defensive cards, and role-specific powers shaping shifting alliances and betrayals.

人数
3–7 最佳 7 人
游戏时长
20–40 分钟
年龄
8+
复杂性
1.8 / 5
6.3 来自 Ludoya诈唬推理可变玩家能力手牌管理团队游戏

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
165
已记录对局
235
玩家
48m 12s
平均时长
91
收藏数
3
愿望清单数

6.3/10

基于 53 条 Ludoya 评测

  • 乐趣6.0
  • 互动8.0
  • 重玩性6.0
  • 独特性8.0
  • 外观4.0
  • 无障碍6.0
  • Mestremuten4.0

    Rating: 2/5 Production value: 2/4 Is the game in my collection/Love to have?: 0/1

  • Iván Sanin6.4

    Juego de la familia del Bang pero añadiendo los puntos de honor. Como punto positivo, no hay eliminaciones, por lo que todos los jugadores participan hasta el final.

  • Albert Juanpere7.0

    Pack Preguntar precio

阅读评测并打分

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek