小小城鎮:繁榮

2020 · 适用于基础桌游的扩展

小小城鎮:繁榮

Coins introduce a new currency and effect layer to the base game. Players collect and spend coins to trigger special abilities, buy resources, and influence scoring through market-style interactions. Gameplay remains focused on placing building resources on a shared grid to complete crafting patterns, but coins add tactical choices about when to hoard, spend, or use them to gain otherwise unavailable benefits. Earning coins requires specific actions and planning, so resource management and spatial placement remain central to success.

人数
1–6 最佳 1 人
游戏时长
45–60 分钟
年龄
14+
复杂性
2.2 / 5
7.3 来自 Ludoya¥160.68 起城市建设动物跟随模式构建

在 Ludoya 的牌桌上

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7
已记录对局
22
玩家
42m 2s
平均时长
28
收藏数
2
愿望清单数
1
已预购

7.3/10

基于 6 条 Ludoya 评测

  • 乐趣8.0
  • 互动2.0
  • 重玩性10.0
  • 独特性8.0
  • 外观10.0
  • 无障碍8.0
  • Kush6.5

    1st Impressions: Off late been playing a lot of expansions which don't add too much in rules but add more possibilities for different strategies and hence make the game a bit for forgiving. This does exactly that with the "Money". Secondly, provides new buildings that add a ton of replayability and refreshes the game if you have played it a lot. Some of the new money related buildings can be slightly more complex, but that kind of range of complexity existed in the base game buildings anyway. A sound purchase if you like the game — if you play with beginners because of the first aspect and the second if you play a lot and looking to spice things up.

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek