
2019 · 古代
Uxmal
玩家扮演祭司,通过赢得城中诸神的青睐,争夺大祭司之位。每回合,玩家都会在神龛前祈祷、举行仪式,并放置或操控供品,以提升自己在不同神像面前的影响力。 游戏过程中,诸神的青睐会不断变化;玩家可以借助祝福与诅咒改变势力平衡,打乱对手的计划。游戏结束时,累计的敬意与政治地位将决定胜负。
- 人数
- 2–4 最佳 4 人
- 游戏时长
- 25 分钟
- 年龄
- 10+
- 复杂性
- 2 / 5
在哪里买
商店价格和二手货源,每天检查。
在 Ludoya 的牌桌上
在 Ludoya 中查看完整统计- 3
- 已记录对局
- 7
- 玩家
- 4
- 收藏数
3.6/10
基于 2 条 Ludoya 评测
Evan3.0 On your turn you place a tile into the pyramid, or place your priest marker onto a space on the pyramid, or discard cards to advance the matching god on the valuation chart. The pyramid has icons for different gods, and when you place your pyramid piece in the correct way so it covers the same symbol, you get two cards of that god. The round ends when the last pyramid piece of the current level is placed, then players get points if their prist tokens are standing on the right gods, or if they discard the cards matching those gods from their hands. The game basically flows where at the start of the round players build the pyramid, taking cards, then panic to get their guys on the map, then panic discarding cards to jockey around the god valuations, until finally someone feels like it's good enough and pulls the trigger finishing off the level. Your pyramid tile draws are blind from the box, so you can't really choose what to focus on. What it amounts to is a turn order driven mess where your choices barely matter. ★ Art, Iconography and components functional ☆ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ★ Low or mitigatable luck elements ☆☆☆☆☆ Raw enjoyment
初印象 · 1 局
游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。























