
2024 · 适用于基础桌游的扩展
战争之匣:夜幕
玩家会在公开交战前展开秘密行动与破坏活动,以削弱对手。特化单位与战术代表暗杀、渗透、假消息、投毒补给等各种阴谋诡计,扰乱敌人的动员。 本作是 War Chest 系统的扩展:玩家将新的单位类型与能力加入现有工具箱,管理指挥牌手牌,并放置或移动棋子来执行隐秘行动与战术机动。时机把握和精准干扰,与兵力部署同样重要。
- 人数
- 2–4 最佳 2 人
- 游戏时长
- 30–60 分钟
- 年龄
- 14+
- 复杂性
- 2.5 / 5
在 Ludoya 的牌桌上
在 Ludoya 中查看完整统计- 1
- 已记录对局
- 2
- 玩家
- 34
- 收藏数
- 5
- 愿望清单数
- 1
- 已预购
规则问题
由 Ludoya 的规则助手根据规则书回答。
What can a poisoned unit still do?
You can’t use its coins for faceup maneuvers or to bolster it, but another unit or an eligible decree can grant it an action. Its attributes and restrictions still apply as normal (p. 2).
How do I unpoison a unit, and does that count as a maneuver?
Discard one of that unit’s coins faceup from your hand and remove its Poison Counter. Unpoisoning is not a maneuver (p. 2).
Can a Poison Counter poison more than one enemy at a time?
No. If the counter is already on an enemy, move it to the newly poisoned unit; the previous unit is no longer poisoned (p. 2).
What can I do with an opponent’s Decoy Coin?
You can play it faceup as an action to return it beside its unit’s card, or use it for a facedown discard action such as initiative, recruit, or pass. You can’t use it for placement, a maneuver, unpoisoning, or proclaiming (p. 2).
Does the Infiltrator’s attribute trigger when it takes an enemy-controlled location?
Yes. Its attribute triggers when it controls any location, neutral or enemy; only its tactic is restricted to enemy-controlled locations (p. 2).
游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。
