战争之匣

2018 · 战争桌游

战争之匣

Players draft a set of unit coins into their personal armies, then use bag-building to manage which units are available for deployment. Each round players draw three coins from their bag and spend them to move, attack, recruit, or deploy units on a hex-grid map to capture and hold key locations. Play continues until a player or team has placed all of their control markers; strategic timing of deployments and rotation of units from the bag determine success.

人数
2–4 最佳 2 人
游戏时长
30 分钟
年龄
14+
复杂性
2.3 / 5
8.1 来自 Ludoya¥267.84 起中世纪抽象策略手牌管理牌组、袋子与资源池构建团队游戏

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已记录对局
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玩家
32m 47s
平均时长
169
收藏数
28
愿望清单数
1
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8.1/10

基于 102 条 Ludoya 评测

  • 乐趣8.0
  • 互动8.0
  • 重玩性8.0
  • 独特性8.0
  • 无障碍6.0
  • Vic Granell8.5

    Excellent abstract game full of difficult choices where every move is decisive

  • Jan Solo8.9

    Excelente juego. Componentes espectaculares, relativamente sencillo de reglas pero super estratégico. Partidas bastante rápidas 30-40 minutos Impro-Reseña⇒ https://youtu.be/3fABs0oH3OA

  • BWizard8.8

    [c] (15x) GAMING EXPERIENCE: :star::star::star::star::star::star::star::star::star::nostar: (5x) DEPTH / WEIGHT: :star::star::star::star::star::star::star::star::star::nostar: (5x) LUCK: :star::star::star::star::star::star::nostar::nostar::nostar::nostar: (10x) REPLAYABILITY: :star::star::star::star::star::star::star::star::star::nostar: (6x) MECHANICS: :star::star::star::star::star::star::star::star::nostar::nostar: (6x) PLAYER INTERACTION: :star::star::star::star::star::star::star::star::star::star: (3x) SCALABILITY (PLAYER COUNT): :star::star::star::star::star::star::star::star::star::star: (2x) LENGTH: :star::star::star::star::star::star::star::star::star::nostar: (2x) CLARITY OF RULES: :star::star::star::star::star::star::star::star::nostar::nostar: (6x) COMPONENT QUALITY: :star::star::star::star::star::star::star::star::star::nostar: [/c] :thumbsup: Awesome. Like chess, just "better"... :) :thumbsup: Sometimes - when I loose - really frustrating...

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规则问题

由 Ludoya 的规则助手根据规则书回答。

What happens if my bag doesn't have enough coins when I need to draw 3 at the start of the round?

Refill your bag by shuffling your discard pile into it and continue drawing until you have 3 coins; if you only have one or two coins total between your hand and discard, draw what's available and you will not get the usual three actions — after you play your last coin the opponent continues taking actions until their hand is empty (page 6).

What can I use the Royal Coin for — can it move or attack?

The Royal Coin has no matching unit and can only be used for facedown actions (claim initiative, recruit, or pass), except when used by the Royal Guard's tactic; it cannot be used for face‑up maneuver actions (page 7).

When I attack and remove a coin from the target, where does that removed coin go?

When you attack you remove one coin from the target and put it in the box (not into the supply or discard pile); if the target was unbolstered (a single coin) the unit is destroyed and removed from the board (page 11).

If I deploy a unit, can I use that same coin to move or attack immediately?

No — the coin spent to deploy is used up; you cannot perform maneuvers with that same spent coin, so you would need another matching coin to discard face‑up to move/attack the deployed unit (deployment rules and maneuvers, pages 8 and 10).

Can an Archer attack an adjacent unit?

No — the Archer cannot make a normal adjacent attack; it may only attack using its tactic, which targets a unit two spaces away (page 16).

Can I take the Initiative multiple times in the same round?

No — the Initiative Marker may only transfer between players once per round, and you may not take the claim‑initiative action if you already have (or had) the marker this round (page 9).

打开 Ludoya 的规则助手,它会阅读这款游戏的规则书。

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