
2012 · Fantasy
Descent: Journeys in the Dark (Second Edition)
Én spiller indtager rollen som den lumske overherre, mens op til fire andre spiller helte, der drager på missioner gennem huler, ruiner, fangekældre og forbandede skove. Spillerne flytter miniaturer på modulopbyggede, dobbeltsidede kortbrikker, kæmper mod monstre ved hjælp af et terningbaseret kampsystem og afgør angreb med puljer af terninger og stormsymboler, der udløser yderligere effekter. Spillet fungerer som en kampagne lige ud af æsken: Heltene optjener erfaring, lærer nye færdigheder og tilpasser deres udstyr mellem de kortere missioner, som giver naturlige pauser. Overherren håndterer fjendtlige forstærkninger og særlige kræfter via et strømlinet kontrolsystem, mens reglerne forenkler synslinjer, opsætning og bogføring, så spillet går hurtigere.
- Spillere
- 1–5 bedst 5
- Spilletid
- 120 min
- Alder
- 14+
- Kompleksitet
- 3,2 / 5
Om spillet
- Illustration
- Udgiver
Udvidelser
Se dem i Ludoya
Descent: Journeys in the Dark (Second Edition) – Lair of the Wyrm2012
Descent: Journeys in the Dark (Second Edition) – Labyrinth of Ruin2013
Descent: Journeys in the Dark (Second Edition) – Shadow of Nerekhall2014
Descent: Journeys in the Dark (Second Edition) – The Trollfens2013
Descent: Journeys in the Dark (Second Edition) – Manor of Ravens2014
Descent: Journeys in the Dark (Second Edition) – Mists of Bilehall2015
Descent: Journeys in the Dark (Second Edition) – The Chains That Rust2016
Descent: Journeys in the Dark (Second Edition) – Forgotten Souls2014
Descent: Journeys in the Dark (Second Edition) – Road to Legend2016
Descent: Journeys in the Dark (Second Edition) – Heirs of Blood2015
Descent: Journeys in the Dark (Second Edition) – Splig Lieutenant Pack2013
Descent: Journeys in the Dark (Second Edition) – Alric Farrow Lieutenant Pack2013
Descent: Journeys in the Dark (Second Edition) – Merick Farrow Lieutenant Pack2013
Descent: Journeys in the Dark (Second Edition) – Eliza Farrow Lieutenant Pack2013
Descent: Journeys in the Dark (Second Edition) – Belthir Lieutenant Pack2013
Descent: Journeys in the Dark (Second Edition) – Zachareth Lieutenant Pack2013
Descent: Journeys in the Dark (Second Edition) – Oath of the Outcast2014
Descent: Journeys in the Dark (Second Edition) – Valyndra Lieutenant Pack2013
Descent: Journeys in the Dark (Second Edition) – Crusade of the Forgotten2014
Descent: Journeys in the Dark (Second Edition) – Crown of Destiny2014
Descent: Journeys in the Dark (Second Edition) – Nature's Ire2014
Descent: Journeys in the Dark (Second Edition) – Bol'Goreth Lieutenant Pack2013
Descent: Journeys in the Dark (Second Edition) – Bonds of the Wild2015
Descent: Journeys in the Dark (Second Edition) – Guardians of Deephall2014
Descent: Journeys in the Dark (Second Edition) – Verminous Lieutenant Pack2014
Descent: Journeys in the Dark (Second Edition) – Serena Lieutenant Pack2014
Descent: Journeys in the Dark (Second Edition) – Gargan Mirklace Lieutenant Pack2014
Descent: Journeys in the Dark (Second Edition) – Ariad Lieutenant Pack2014
Descent: Journeys in the Dark (Second Edition) – Queen Ariad Lieutenant Pack2014
Descent: Journeys in the Dark (Second Edition) – Rylan Olliven Lieutenant Pack2014
Descent: Journeys in the Dark (Second Edition) – Visions of Dawn2015
Descent: Journeys in the Dark (Second Edition) – Raythen Lieutenant Pack2014
Descent: Journeys in the Dark (Second Edition) – Tristayne Olliven Lieutenant Pack2014
Descent: Journeys in the Dark (Second Edition) – Skarn Lieutenant Pack2014
Descent: Journeys in the Dark (Second Edition) – Treaty of Champions2015
Descent: Journeys in the Dark (Second Edition) – Shards of Everdark2016
Descent: Journeys in the Dark (Second Edition) – Dark Elements2015
Descent: Journeys in the Dark (Second Edition) – Stewards of the Secret2016
Descent: Journeys in the Dark (Second Edition) – Kyndrithul Lieutenant Pack2015
Descent: Journeys in the Dark (Second Edition) – Zarihell Lieutenant Pack2015
Descent: Journeys in the Dark (Second Edition) – Ardus Ix'Erebus Lieutenant Pack2015
Descent: Journeys in the Dark (Second Edition) – Lost Legends Expansion Pack2019
Descent: Journeys in the Dark (Second Edition) – Fall 2014 Game Night Kit2014
Descent: Journeys in the Dark (Second Edition) – The Delve2016
Descent: Journeys in the Dark (Second Edition) – Trials of Frostgate2017Fotos fra Ludoyas borde
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På Ludoyas borde
Al statistik i Ludoya- 503
- Registrerede partier
- 205
- Spillere
- 2h 11m
- Gennemsnitligt parti
- 144
- I samlinger
- 11
- På ønskelister
6,4/10
fra 82 anmeldelser på Ludoya
Vic Granell8,5 Played a ton but didn't finish the original campaign years ago. Restarted it recently! Ome of the best Dungeon crawlerd out there
Nevest6,4 I think my general problem with games like this is that they’re taking the least interesting part of a role-playing game (the combat system) and turning that into the entire game. Even just looking at combat, in a full role-playing game, the interesting thing is when players think outside of the box and do something unforseen to take advantage of the environment or use an ability in a novel way. You lose all of that in these stripped-down dungeon crawlers with some pasted on story at the beginning and end of each mission. Mechanically, this game is ok. Each character we’ve played so far does feel different and you will do much better if you use each character’s strengths and play off of each others’ abilities. Some of the rules are very fiddly though and could be streamlined. There are some balance problems with some missions and some monsters being much easier/harder than others. It would be nice if there was some mechanism to balance a mission in-progress to make it closer throughout. Instead, most of the mechanisms serve to make the winners stronger. This game shares a common problem with many co-op games. It can easily devolve into one of the hero players quarterbacking all of the hero turns. Over time, as the heroes level up, it can get harder to hold all of the info for every hero in one person’s head, but it’s certainly do-able.
Evan3,5 It's a pseudo-RPG/Adventure game, where players compete against the GM player to try to complete a scenario goal first. This game has a lot of cool looking minis, and I enjoy the way players increase in skills and powers as they invest experience points into their various skill trees. Frequently base game quests are hard to understand the rules to, leading to game play effecting mistakes being made. This improves with expansion quest book, in particular the Descent: Journeys in the Dark (Second Edition) – Labyrinth of Ruin quests seemed very well thought out. Frustrating that there are minis included for characters, for monster groups, but not for bosses. Boss monster minis are sold separately. I wish hero players could invest points into multiple professions. There's so much content in this game, it feels a little overwhelming that you can play the same class and have a near infinite character/skilltree combinations to pick from. For a player like me who enjoys exploring game systems, locking a character into one tree of skills for however many sessions it takes to beat a campaign feels overly restrictive. I wore on this game as I wore myself out of 1 vs many games, and dungeon crawl games generally. When I do crawl, I've been more interested in playing fully co-op games with less dice luck. Part of the disconnect for Descent 2 in particular is that most games are more of a race to the end and less of a crawl. Often monsters just serve to delay and distract the heroes rather than being something to overcome. The balance of the game is also such that it's not uncommon for players to take down monsters before they get a single activation, which leads to situations that look like they should feel epic being very dull. ★ Art, Iconography and components functional ☆ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ☆ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment
Regelspørgsmål
Besvaret ud fra regelbogen af Ludoyas regelassistent.
Hvis jeg trækker sigtelinjen til et felt, der indeholder en figur, blokerer figuren så sigtelinjen til det felt?
Ja — hvis linjen går gennem et blokeret felt (et felt, der indeholder en figur eller en forhindring), inklusive selve målfeltet, er der ikke synslinje til det pågældende felt. (s. 3)
Betragtes to felter, der er adskilt af den sorte kant på en kortbrik (en væg), som tilstødende eller inden for synslinje?
Nej — felter, der er adskilt af en flisekant (den sorte kant), er ikke tilstødende, og væggen blokerer både bevægelse og synslinje. (s. 3)
Hvis min figur er bedøvet, mister jeg så hele min tur?
Nej — den bedøvede tilstand tvinger figuren til at bruge sin første handling på at kassere tilstandskortet, og efter kasseringen må den stadig udføre sin anden handling; hvis den bliver bedøvet efter allerede at have brugt den første handling, skal den anden handling bruges på at kassere kortet. (s. 3)
Hvad sker der, når en helt bliver slået omkuld under sin tur – slutter hans tur så, og kan han handle efter at være kommet på benene igen?
Hvis en helt bliver besejret under sin egen tur, slutter turen med det samme. Hvis en helt udfører en rejse-sig-handling, slutter hans tur ligeledes med det samme, så han ikke kan udføre flere handlinger (eller bruge udmattelse på bevægelse) i den tur. (s. 3)
Kan jeg afbryde en bevægelseshandling for at udføre en anden bevægelse, og hvad gør et kort, der siger »afslut din bevægelseshandling«?
Ja — du må gerne afbryde en bevægelseshandling for at påbegynde en anden bevægelseshandling, og begge tæller ganske enkelt som bevægelseshandlinger (der er ikke behov for separat registrering); hvis et kort siger, at du skal afslutte din bevægelseshandling, afsluttes alle bevægelseshandlinger, og du mister alle uudnyttede bevægelsespoint, og hvis du vil tage udmattelse for ekstra bevægelse under en bevægelse, skal du erklære præcis, hvornår du gør det. (s. 3)
Hvis min nekromantiker bliver besejret, fjernes hans Genoplivning så, og kan en familiar aktiveres, mens helten er slået ud?
Nej — familiars (herunder Reanimate) fjernes ikke, når deres helt bliver besejret, og de bliver kun besejret, når de får skade svarende til deres liv; en familiar kan aktiveres, mens dens helt er slået omkuld, men kun før helten rejser sig, og en familiar kan kun aktiveres én gang pr. runde. (s. 3–4)
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Spil Descent: Journeys in the Dark (Second Edition) med Ludoya
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