Rajas of the Ganges

2017 · Terninger

Rajas of the Ganges

Players act as 16th-century Indian nobles developing their estates into prosperous provinces for the empire. They roll and assign dice as workers to take actions on a shared board, building market tiles and monuments, expanding estates, and managing resources. A parallel karma track affects scoring and grants immediate and endgame benefits, so players balance short-term wealth against long-term reputation. Play focuses on dice management, worker placement, and timing to optimize income, expansion, and fame.

Spillere
2–4 bedst 4
Spilletid
45–75 min
Alder
12+
Kompleksitet
2,9 / 5
7,4 på Ludoyafra 262,16 kr.ØkonomiskOpbygning af territorierBevægelse på sporKapløbPlacering af arbejdere med terningearbejdere

På Ludoyas borde

Al statistik i Ludoya
816
Registrerede partier
602
Spillere
1h 4m
Gennemsnitligt parti
174
I samlinger
30
På ønskelister
1
Forudbestilt

7,4/10

fra 112 anmeldelser på Ludoya

  • Garfield2,0

    It's all about getting the good buildings. The better buildings requiring higher dice. So if you are constantly rolling low you can't afford the good buildings. But you need the good ones to make more profit from selling goods and for the glory points. And there is way overpowered action that was chosen as first everytime in our game -> the one you could do with a 2, getting the bonus tile and 2 dice of your choice. [c] Theme: ★☆☆☆☆ <!-- size 7]Very abstract --> Gameplay: ★★☆☆☆ <!-- size 7]Placing dice all over the place --> Interaction: ★☆☆☆☆ <!-- size 7]Almost none --> Artwork: ★★★☆☆ <!-- size 7]Ok --> Luck: ★★★★★ <!-- size 7]Dice rolling --> Strategy: ★★☆☆☆ <!-- size 7]There is only one strategy --> Components: ★★★★☆ <!-- size 7]Nice --> Play duration: ★★★★☆ <!-- size 7]Very good --> Easy to teach: ★★★☆☆ <!-- size 7]Ok (25min) --> Rules quality: <!-- size 7]not read --> Setup time: ★★★☆☆ <!-- size 7]Ok --> No downtime: ★★★☆☆ <!-- size 7]Ok --> Replay value: ★☆☆☆☆ <!-- size 7]Nothing changes --> [/c]

  • Evan10,0

    I don't generally like race to the finish games, but this one blew me away. The way the game works is each player has three workers, and some number of dice. The dice get rolled, and represent the different resources in the game. Some action spots only require a worker. Others need a worker and then a die of a specific value or value range. Still others require a worker and one or more dice of a specific color, with the pips across all dice needing to total or exceed the requirement. The game doesn't have any inherent die income, so you have to be careful and clever about where and how to get more dice. The main purpose of the dice is to purchase tiles which get laid into your player board. The tiles have roads that must connect to your starting spot, but which may also connect to the edge of your board which grants you a special reward. We played the advanced game where the printed rewards are pretty dull, but you can get much better ones to replace them through a few ways, which allows you to customize your path through the game in a really compelling way. The game ends during a round that someone's dollars marker meets their points marker on the oppositely oriented tracks. This means a big money strategy is just as effective as a big points strategy in theory, although you'll want to do some of everything in this game, as each major track has a spot it grants an extra worker. Turns are pretty quick, there are marvelous combos you can line up with the various rewards, the iconography is consistent and clear. The components look nice, especially the dice. The process of solving the puzzle feels satisfying. When you run aground it's because of your choices as opposed to die luck or being punched by other players. There's some, but minimal player interaction. It's mostly the occupying of action spots you wanted and the taking of the edge of board scoring tiles you needed. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★★★ Raw enjoyment

  • El Meeple Azul8,0

    #Ganges ha sido uno de los grandes descubrimientos del año. El juego estéticamente es una maravilla y la combinación de colocación de trabajadores y el uso de dados para obtener losetas me ha conquistado. Inicialmente puede parecer un juego con demasiadas posibles acciones, sin embargo esta muy equilibrado y la partida se disfruta muchísimo. Me parece muy original el track de puntuación doble e invertido, que ofrece que haya multitud de estrategias válidas y hace que más partidas sean muy diferentes. Otro punto muy positivo del juego es su precio, siendo económico si consideramos la cantidad y la calidad de los componentes que trae. No tengo nada negativo que decir de #Ganges, un juego que ha llegado a la ludoteca para convertirse en un favorito.

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Regelspørgsmål

Besvaret ud fra regelbogen af Ludoyas regelassistent.

Skal jeg betale penge for at placere en arbejder, eller kan jeg bruge terninger i stedet?

Du betaler den pris, der er vist på handlingsfeltet — nogle felter betales med penge, andre med terninger; hvor et felt tillader terninger, kan du bruge de påkrævede terninger i stedet for penge, og brugen af terninger er begrænset hver runde. (side 3)

Kan jeg placere en hvilken som helst terningværdi på en handling, og hvordan virker det at vende en terning med Karma?

Du skal bruge en terning, der viser den værdi, som handlingen eller feltet kræver; Karma lader dig bruge point til at vende en af dine terninger om til dens modsatte side (og dermed ændre dens værdi) som en betalt effekt. (sider 3, 8)

Når jeg erhverver en provinsbrik, skal veje så passe sammen eller forbindes med mine eksisterende provinser?

Provinsbrikker skal placeres efter reglerne for vejforbindelser, så de forbindes lovligt til dit netværk og overholder placeringsrestriktionerne; nogle bagsider af provinsbrikker giver også særlige gevinster, når de placeres. (side 4)

Hvordan virker flod-/bådhåndlingen — hvor mange felter kan jeg flytte pr. terning, og kan jeg tage paladshandlinger efter at have flyttet?

Du må bruge 1–3 terninger til at flytte din båd op til så mange felter (maksimalt tre), samle indkomsten på det felt, du lander på, og eventuelt tage paladsaktioner, hvis flodfeltet tillader det. (side 7)

Hvad er forskellen på assorterede markeder og markeder med én vare, og ændrer opgraderinger markedsomkostninger eller scoring?

Blandede markeder accepterer alle varer og giver andre point end markeder med én vare, som belønner bestemte varer; opgraderinger kan erhverves og anvendes til at ændre markedsudbetalinger og nogle gange reducere terningeomkostningerne for markedsaktioner. (side 5)

Hvornår slutter spillet, og hvordan sammenlignes berømmelse og penge til sidst?

Slutspillet udløses af betingelsen for den sidste tur (at en bane når sin ende); den endelige scoringsrunde sammenligner hver spillers berømmelses- og pengebrikker på de to baner og anvender scoringsreglerne for sidste tur for at afgøre vinderne. (side 9)

Åbner Ludoyas regelassistent, som læser dette spils regelbog.

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