Terra Mystica

2012 · Fantasy

Terra Mystica

Players lead one of fourteen factions, each tied to a specific terrain, and expand their realm by terraforming adjacent hexes into their home landscape. The game is deterministic and information-complete; players take turns spending actions and resources to build and upgrade structures (dwellings, trading houses, strongholds, temples, sanctuaries), develop terraforming and shipping skills, and advance in four cult tracks. Proximity to other factions affects power and expansion difficulty, and each faction has unique special abilities that shape strategic planning and network-building across the map.

Spillere
2–5 bedst 4
Spilletid
60–150 min
Alder
12+
Kompleksitet
4 / 5
7,9 på Ludoyafra 449,00 kr.ØkonomiskCivilisationSekskantet gitterØg værdien af ikke-valgte ressourcerVariable spillerkræfter

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Spillere
2h 21m
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178
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30
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2
Forudbestilt

7,9/10

fra 140 anmeldelser på Ludoya

  • Mestremuten9,0

    Rating: 5/5 Production value: 3/4 Is the game in my collection/Love to have?: 1/1

    Har spillet det 12 gange

  • Sergio Fdez.8,5

    Es uno de los juego que más me ha sorprendido este año. Aunque se editó el año pasado no había tenido la oportunidad de probarlo hasta hace unos meses. Me gusta como combina las diferentes mecánicas entre sí (algunas novedosas) e integra todos los elementos para que quede un juego redondo y equilibrado. En cuanto a los aspectos negativos, es muy difícil hacer un juego asimétrico y que todo esté en equilibrio al ciento por ciento. Puede ser que alguna raza esté un poco por encima de otra. Aunque la verdad es que creo que puede ser que no he dado con la forma de jugar para las razas que veo más débiles. No me gusta que no hayan pensado en alguna manera de jugarlo decentemente a 2 jugadores o incluso en solitario. El precio debería de incluir este "pequeño" detalle. Un ejemplo de esto es el Hansa Teutónica, en una cara del tablero 2 y 3 jugadores y en la otra 4 y 5. Es sencillo. En todo caso para mi es un juego que sin lugar a duda me compraría. http://mesasdejuegos.blogspot.com.es/2013/06/trajan-frio-como-el-fuego.html

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  • Garfield2,0

    Too euro for my taste. Zero theme.

    Ingen partier logget

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Regelspørgsmål

Besvaret ud fra regelbogen af Ludoyas regelassistent.

Can I build a Dwelling on any hex next to one of my buildings?

No. It must be your Home terrain, and it must be directly adjacent to one of your Structures; adjacency across a River only counts if a Bridge connects the spaces. (Rulebook, pp. 5–6)

If I use Spades to transform a hex, do I have to build there right away?

No. You may transform a space without building, but you can’t save Spades for a later action: they must be used immediately, and a space with a Structure can’t be transformed. (Rulebook, p. 6)

Can I spend Power from any bowl, or only Bowl III?

You can spend Power only from Bowl III. When you spend it, move those tokens back to Bowl I; gaining Power moves tokens forward from Bowl I to II, then II to III. (Rulebook, p. 5)

Can we take the same Power action more than once in a round?

No. Each board Power action is available only once per round, first come, first served; cover it with an Action token after taking it. Special actions are also limited to once per round. (Rulebook, pp. 7–8)

What exactly do we need to found a Town?

You need at least 4 directly adjacent Structures whose combined Power value is at least 7; only 3 Structures are needed if one is a Sanctuary. Dwellings count as 1, Trading Houses and Temples as 2, and Strongholds and Sanctuaries as 3. (Rulebook, p. 8)

If I pass, can I still take another action later this round?

No. Passing ends your actions for the rest of the round; return your Bonus card and take one of the available cards for next round. The first player to pass becomes the next round’s Starting player. (Rulebook, p. 8)

Officielt pointskema

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