Die Würfelsiedler

2018 · Zivilisation

Die Würfelsiedler

Die Spieler führen eine Gruppe von Siedlern in eine Neue Welt, gründen Ansiedlungen, sammeln Ressourcen und erweitern ihren Einfluss auf einer modularen Karte. Der Fokus des Spiels liegt auf dem Aufbau eines Würfelpools: In jeder Runde ziehen und würfeln die Spieler Würfel aus ihren persönlichen Beuteln und weisen die Ergebnisse Aktionen zu, etwa beim Erkunden von Plättchen, dem Bauen von Gebäuden, dem Ernten oder Handeln von Ressourcen, dem Anwerben von Familien und dem Entwickeln von Technologien, die neue Fähigkeiten verleihen. Gebietskontrolle und konkurrierende Ansprüche beeinflussen die Wertung, wenn Siedlungen und Straßen platziert werden. Variable Technologiekarten, ein sich verändernder Spielplan und mehrere Ressourcenpfade sorgen dafür, dass jede Partie unterschiedliche strategische Möglichkeiten bietet.

Spieler
1–4 am besten mit 3
Spielzeit
45–60 Min.
Alter
14+
Komplexität
2,9 / 5
6,8 auf Ludoyaab 39,21 €WürfelGebietsaufbauWürfelnDeck-, Beutel- und Pool-AufbauPlättchenlegen

An Ludoyas Tischen

Alle Statistiken in Ludoya
72
Erfasste Partien
88
Spieler
1h 26m
Durchschnittliche Partie
38
In Sammlungen
3
Auf Wunschlisten

6,8/10

aus 23 Ludoya-Rezensionen

  • Garfield9,0

    2.2 I really like this kind of 4x game with dice! [c] Theme: :star::star::star::star::nostar: <!-- size 7]It fits very well --> Gameplay: :star::star::star::star::nostar: <!-- size 7]Lots of meaningful decisions --> Interaction: :star::star::star::star::nostar: <!-- size 7]A lot of interaction going on on the board --> Artwork: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Luck: :star::star::star::star::nostar: <!-- size 7]Dice rolling --> Strategy: :star::star::star::star::nostar: <!-- size 7]Different strategies possible --> Components: :star::star::star::nostar::nostar: <!-- size 7]Nothing special --> Play duration: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Easy to teach: :star::star::nostar::nostar::nostar: <!-- size 7]Not so easy, but ok --> Rules quality: :star::star::star::nostar::nostar: <!-- size 7]More examples... --> Setup time: :star::star::star::nostar::nostar: <!-- size 7]Ok --> No downtime: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Replay value: :star::star::star::star::star: <!-- size 7]Modular board, different strategies --> [/c]

  • Evan4,6

    In this game players are bag building with dice. You draw dice from your bag, roll them, use a few abilities to manipulate the result you got and then you get to resolve two actions. There's some nice tension here as your actions get better the more matching dice you spend on them, but you might roll lots of production dice but need to do other things. It's a little point salady, where you have to choose to spend your actions farming and then selling goods, or jockeying for board position. Many hex tiles on the map have a majority scoring, or some special bonus for the person with the most claim markers. There's also an action where if you have three more claim markers than any other player, you can remove them to permanently lock in the tile for yourself. To assist this, there's an attack action which removes your opponent's pieces and replaces them with yours, but it's all fine because most tiles give second place and the pieces that got removed go back into your personal supply, so they can simply be replaced elsewhere on your next turn if you like. I had a good time with this game and I'd like to see more. That being said, there are some really silly component issues. The bags you use are too small for the size dice you have in terms of being able to comfortably reach your hand in and remove dice. Also, the copy I have comes with both plastic claim markers and wooden ones, and some of the plastic ones are so large they don't fit comfortably on the tile. Very strange. :star: Art, Iconography and components functional :star: Clever or interesting mechanisms :star: Reasonably low downtime between turns with mildly AP players :star: Multiple plays stay interesting :star: Low or mitigatable luck elements :star::star::nostar::nostar::nostar: Raw enjoyment

  • SrCornelius7,0

    Local

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