Boonlake

2021 · Erkundung

Boonlake

Die Spieler übernehmen die Rollen von Pionieren, die sich in einer längst vergessenen Region am Seeufer niederlassen und gemeinsam daran arbeiten, eine funktionierende Gemeinschaft aufzubauen. Sie erkunden die Karte, bauen Häuser und Siedlungen, züchten Vieh, ernten und verarbeiten Rohstoffe und entwickeln die Infrastruktur, um das Wachstum zu unterstützen. Das Gameplay dreht sich um einen neuartigen gemeinsamen Aktionsmechanismus: Das Auswählen von Aktionen nützt sowohl dem aktiven Spieler als auch den anderen, daher erfordert jede Entscheidung sorgfältige Planung. Aktionen steuern außerdem die Schiffsbewegung, was die Erkundung und den Zugang zu Ressourcen beeinflusst. Das Spiel legt den Fokus auf die langfristige Automatisierung von Produktionsketten und eine flexible strategische Entwicklung, während sich die Siedlung ausbreitet.

Spieler
1–4 am besten mit 3
Spielzeit
80–160 Min.
Alter
14+
Komplexität
3,8 / 5
6,4 auf Ludoyaab 11,00 €WirtschaftGebietsaufbauPunkt-zu-Punkt-BewegungPlättchenlegenSolo-/Solitärspiel

Über das Spiel

Illustration
Publisher

Erweiterungen

In Ludoya ansehen

Fotos von Ludoya-Tischen

Alle Fotos in Ludoya
  • Boonlake auf dem Tisch, Foto von Kabra
  • Boonlake auf dem Tisch, Foto von Estepo Estepoes
  • Boonlake auf dem Tisch, Foto von Kabra
  • Boonlake auf dem Tisch, Foto von Estepo Estepoes
  • Boonlake auf dem Tisch, Foto von Kabra
  • Boonlake auf dem Tisch, Foto von Estepo Estepoes
  • Boonlake auf dem Tisch, Foto von Kabra

Wo kaufen

Shop-Preise und gebrauchte Exemplare, täglich geprüft.

Alle Preise in Ludoya vergleichen
Tiefstpreis, letzte 12 Monate11,00 € – 30,85 €

An Ludoyas Tischen

Alle Statistiken in Ludoya
319
Erfasste Partien
302
Spieler
2h 30m
Durchschnittliche Partie
136
In Sammlungen
16
Auf Wunschlisten
1
Vorbestellt

6,4/10

aus 55 Ludoya-Rezensionen

  • Garfield2,0

    Not sure about this. A 3 player game took 3 hours and 15min!!! Like every game it's rinse and repeat, but if you do that over 3 hours it's gonna get a pain! And there are too many things which you have to care about, so I guess you will never play this game 100% correctly because it has too many little rules. It can heavily suffers from AP if you have too many cards in your hand. [c] Theme: :star::star::nostar::nostar::nostar: <!-- size 7]Very little --> Gameplay: :star::star::nostar::nostar::nostar: <!-- size 7]Too repetitive for my taste --> Interaction: :star::star::nostar::nostar::nostar: <!-- size 7]A little bit on the board --> Artwork: :star::star::nostar::nostar::nostar: <!-- size 7]Not my taste --> Luck: :star::star::nostar::nostar::nostar: <!-- size 7]Random cards --> Strategy: :star::star::star::star::nostar: <!-- size 7]Multiple strategies possible --> Components: :star::star::star::star::nostar: <!-- size 7]Good --> Play duration: :star::nostar::nostar::nostar::nostar: <!-- size 7]Far too long --> Easy to teach: :star::nostar::nostar::nostar::nostar: <!-- size 7]Too much to teach --> Rules quality: <!-- size 7]not read --> Setup time: :star::star::star::nostar::nostar: <!-- size 7]Ok --> No downtime: :star::star::nostar::nostar::nostar: <!-- size 7]Can suffer from AP --> Replay value: :star::star::star::nostar::nostar: <!-- size 7]Different strategies possible --> [/c]

  • Mestremuten8,0

    Rating: 4/5 Production value: 3/4 Is the game in my collection/Love to have?: 1/1

  • Toni Cutillas7,3

    - Base -

Rezensionen lesen und bewerten

Regelfragen

Aus der Spielanleitung beantwortet von Ludoyas Regelassistenten.

Do I have to play or discard the card shown on an action strip when I take it, or can I skip it?

You may either play 1 card of the kind shown (paying its cost), discard a card of that kind for 2 coins, or forgo both options if you don't have or don't want to play/discard—exceptions like the Builder action give different coin amounts (see rulebook). (pp. 4, 6)

How far can I move my ship and when does crossing a lock trigger an interim scoring?

The action-strip space you took indicates the maximum steps you may move (you must move at least 1 and may waste steps), and if you're the first in the round to cross a lock you immediately trigger an interim scoring for all players; crossing a lock that was already passed that round does not trigger scoring. (pp. 5, 13)

When I Explore and place a building tile, do I get its reward right away and where may I place the tile?

You reveal a gray building tile and place it on any unoccupied board space adjacent to an existing building tile (bridges and fords count), and you immediately receive the reward printed for that space (coins, cards, an inhabitant, or a production-site placement); some tiles also have other immediate effects listed on the tiles. (pp. 8, 24)

What are the requirements and costs to upgrade a house to a settlement?

To upgrade a house to a settlement it must be adjacent to at least 3 presences (inhabitants, houses, settlements or cattle), you give up 2 inhabitants from your ranch, and additional costs apply for your 3rd/4th settlements (extra inhabitants or 4 VP substitutions); also building another settlement in the same region costs 5 VP. (pp. 9–10)

How does the Cattle‑breeding action work — placing pastures, adding cattle, and the income effect?

The action lets you place a cattle pasture on an unoccupied space (taking that space's reward like Explore), then players in turn may place cattle or play/discard a card; placing cattle requires giving up inhabitants according to how many cattle are already there and may incur extra costs for your 4th/5th cattle, and you receive 2 coins per adjacent house when placing cattle while removed cattle increase your interim-scoring income. (p. 11)

When can I use lever effects and are there restrictions on some levers?

You may use lever effects at any suitable moment (including during other actions and interim scorings) by moving the lever down and then back up at the next interim scoring, but the top-row modernization levers can only be used if you forgo the shared/right-side part of an action and, if you have multiple of those three levers, you may use only one when you forgo that part. (pp. 21–22)

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