Dilluvia Project

2015 · Städtebau

Dilluvia Project

Die Spieler schlüpfen in die Rolle von Unternehmern, die über sieben Runden den Bau und die Entwicklung einer neu geplanten Himmelsstadt managen. Sie draften oder spielen Bau- und Infrastrukturelemente, balancieren Bau-Effizienz und Annehmlichkeiten und platzieren Module, um die Stadt vertikal und horizontal zu erweitern. Die Bevölkerung wird durch das Layout der Stadt, ihre Dienstleistungen und Verbindungen angelockt; die Spieler punkten, indem sie Einwohner anziehen und den Ressourceneinsatz optimieren. Das Spiel legt den Fokus auf Planung, das richtige Timing von Aktionen und den Wettstreit um Bevölkerungswachstum, um am Ende die höchste Punktzahl zu erreichen.

Spieler
2–4 am besten mit 4
Spielzeit
120 Min.
Alter
12+
Komplexität
3,7 / 5
4,8 auf LudoyaGebietsaufbauScience-FictionArbeiterplatzierungPlättchenlegen

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Alle Statistiken in Ludoya
5
Erfasste Partien
1
Spieler
7
Auf Wunschlisten

4,8/10

aus 2 Ludoya-Rezensionen

  • Evan4,6

    This is a very satisfying city builder. Players take turns placing one or more worker disks on the action spots, which collects them resources, claims them building areas, or builds buildings. Each building is marked with a player cube that represents that building's resource production. At the end of the turn, there's an income phase where you get stuff for what your buildings produce. The game has a wonderful ramp-up where new buildings get revealed that have better production but the costs of those buildings go up. The scoring mechanism is a little clunky, where you get X real points where X is = to the number of buildings you have built so far, which scores every time your fake points marker crosses a 10, but it's not bad once you get used to it. There are some unclear things about the rulebook, and there are a few questionable changes the publisher made to the game that the designer didn't test. In fact, I still have one or two questions about small things in the game I'm not sure we got right. Additionally, there is very little variation in the game session to session, so the game rewards experience in terms of which buildings to construct when and how, although there are enough opportunities for player choices to throw a monkeywrench in your plans that this is a minor issue. :nostar: Art, Iconography and components functional :star: Clever or interesting mechanisms :star: Reasonably low downtime between turns with mildly AP players :nostar: Multiple plays stay interesting :star: Low or mitigatable luck elements :star::star::star::star::nostar: Raw enjoyment

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Spieldaten (Spieler, Spielzeit, Alter, Mitwirkende) von BoardGameGeek.