Ex Libris

2017 · Kartenspiel

Ex Libris

Baue eine private Sammlung seltener Folianten in einem quirligen Zwergendörfchen auf und konkurriere darum, den Inspektor des Bürgermeisters zu beeindrucken. Die Spieler schicken Assistenten los, um Bücher aus begrenzten Nachschüben zu ergattern, und stellen sie dann in die Regale, um die Wertungskriterien zu erfüllen: alphabetische Reihenfolge, Regalstabilität, Vielfalt und Verbote für bestimmte Bücher. Die Wahl der Aktionen und das Timing sind wichtig, weil neue Quellen auftauchen und die Gegner um dieselben Stücke rennen, während ortsgebundene Sonderkräfte sich im Laufe des Spiels verändern. Planung, Plättchenplatzierung und Ressourcenmanagement entscheiden darüber, wer seine Bibliothek bis zum Ende der Woche am besten organisiert hat.

Spieler
1–4 am besten mit 3
Spielzeit
45 Min.
Alter
10+
Komplexität
2,5 / 5
8,4 auf Ludoyaab 39,27 €FantasyPlättchenlegenSets sammelnSolo-/Solitärspiel

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Shop-Preise und gebrauchte Exemplare, täglich geprüft.

Alle Preise in Ludoya vergleichen
Tiefstpreis, letzte 12 Monate16,17 € – 38,90 €

An Ludoyas Tischen

Alle Statistiken in Ludoya
157
Erfasste Partien
213
Spieler
1h 9m
Durchschnittliche Partie
62
In Sammlungen
16
Auf Wunschlisten
1
Vorbestellt

8,4/10

aus 37 Ludoya-Rezensionen

  • Evan10,0

    In this game, you are placing your three workers on action spots with the goal of drawing and placing cards into your tableau, so that the cards wind up in letter order with same letter ties broken by printed number order. Your goal is to have an even amount of symbols in your tableau because you score for whichever symbol you wind up with the least of. One symbol is also a secret bonus point category for each player and one is assigned as a publicly known negative point category. Each player gets a different special power. Many seem interesting, others seem underpowered, in particular any ability that doesn't come with inherent card draw as part of it's effect. Effects that draw you more than a single card without needing some card expenditure are rare if they even exist at all, so if your hand gets depleted and you don't have a player power that nets free cards, it seems like you are playing from a major disadvantage. Certain action spot effects also cause opponents to lose cards from their hands, which barely bothers the card-rich powered players, but seemed to cripple other players. The worker placement action spots are randomly drawn from a deck of tiles each round, which makes meaningful planning between rounds nearly irrelevant. Some of the action spots also heavily benefit from being early in turn order. For example, in our game a player who gets a free card draw when someone places next to him took the first spot in an action tile which gives cards to each player who places into the hall each time any player uses the tile. Component wise, each action tile comes with a block of nearly illegible text which describes the action on the tile. This adds a lot of time to the game checking and rechecking what the action spots do. The book cards are laid out so it's reasonably easy to see what symbols people have. However, in addition to the colors each book also has letters and numbers that describe the position it needs to be in relationship to the other cards in the tableau for it to qualify for scoring. The letters are somewhat visible. The numbers are impossible to see from across the table. Overall, this is a mediocre set collection game with lots of extra randomness thrown in, poor components and uncomfortably balanced player powers. I hope to not play this again. :nostar: Art, Iconography and components functional :nostar: Clever or interesting mechanisms :nostar: Reasonably low downtime between turns with mildly AP players :star: Multiple plays stay interesting :nostar: Low or mitigatable luck elements :nostar::nostar::nostar::nostar::nostar: Raw enjoyment

  • Garfield10,0

    3 I really like this game. The theme is great, the gameplay is easy and interesting. [c] Theme: :star::star::star::star::nostar: <!-- size 7]Very good --> Gameplay: :star::star::star::star::nostar: <!-- size 7]Very good amount of choices --> Interaction: :star::star::nostar::nostar::nostar: <!-- size 7]Very little --> Artwork: :star::star::star::nostar::nostar: <!-- size 7]Good --> Luck: :star::star::star::nostar::nostar: <!-- size 7]Sometimes, it's usually your choice --> Strategy: :star::star::star::nostar::nostar: <!-- size 7]Plan your library --> Components: :star::star::star::nostar::nostar: <!-- size 7]Ok, nothing special --> Play duration: :star::star::star::star::star: <!-- size 7]Perfect --> Easy to teach: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Rules quality: :star::star::star::star::star: <!-- size 7]Perfect --> Setup time: :star::star::star::nostar::nostar: <!-- size 7]Ok --> No downtime: :star::star::star::star::nostar: <!-- size 7]Plays very fast --> Replay value: :star::star::star::star::nostar: <!-- size 7]Random worker place boards, tons of cards --> [/c]

  • Toni Cutillas7,0

    - Base -

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Spieldaten (Spieler, Spielzeit, Alter, Mitwirkende) von BoardGameGeek.