Belfort

2011 · Construcción de ciudades

Belfort

Los jugadores compiten como arquitectos rivales que dirigen a Elfos, Enanos y Gnomos para reunir recursos y expandir una ciudad pentagonal. Los Elfos recolectan madera, los Enanos extraen piedra, y combinaciones de trabajadores obtienen metal o oro. Los jugadores colocan trabajadores para recoger recursos, construir edificios a lo largo de cinco distritos de la ciudad y reclutar Gnomos para ocuparse de los edificios y activar habilidades especiales. El juego combina colocación de trabajadores con puntuación por mayoría en cada distrito y por tipo de trabajador. Los edificios aportan influencia e ingresos, pero aumentan la carga fiscal a medida que sube la puntuación de un jugador, así que la gestión de recursos y el momento de construir determinan al ganador.

Jugadores
2–5 mejor con 4
Duración
120 min
Edad
12+
Complejidad
3 / 5
6,3 en Ludoyadesde 59,95 €EconómicoFantasíaMayoría/Influencia de áreaSelección abiertaGestión de la mano

Dónde comprarlo

Precios de tiendas y copias de segunda mano, revisados cada día.

Comparar todos los precios en Ludoya

En las mesas de Ludoya

Todas las estadísticas en Ludoya
64
Partidas registradas
58
Jugadores
2h 15m
Partida media
28
En colecciones
6
En listas de deseos

6,3/10

de 21 reseñas en Ludoya

  • Pimpi Pimpinela8,0

    Me encanta este juego.....tiene un poco de todo.....muy bonito y sencillo de explicar, juego de mayorías y de colocación de trabajadores. Para mi Top 5

  • Evan5,9

    This is a worker placement game where your aim is to get points through having majorities of your house markers in the five regions of the central board. The game phases work a little differently from how I'm used to. You place your workers in turn order one at a time on action spaces until you pass. When you pass, you dump all your remaining workers in the resource collection boxes. Then workers placed on the resource collection board resolve, gathering you building materials with the player who sent the most workers to each collection box getting 1 bonus resource. You then adjust turn order based on who took the turn order action, then finally in the new turn order you resolve the workers placed everywhere else, with each player resolving all their actions at once before the next player goes. In order to place a house into a region, you need to pay the resource cost on a card from your hand. The card may have extra income you'll earn each round, it may have a special ability, and it might have a special action space that can be used by only your own workers. Most critically, that card has an icon on it, which represents the locations on the main board you are allowed to place a house. For example, each region has a limited number of tower icons, so if you build a tower card, then your options for where your house can do become more limited as spaces fill up. For additional intrigue, there are two types of workers in the game which restricts your options for which resources they are allowed to gather, and each of those types has the potential to be upgraded which means they gather twice as much. I very much enjoy this game, although I will say that the visual design of the game is much busier than I'd like. I always feel a little intimidated going in after taking a long break from the game, despite the game not being terribly complicated. It's also a little uncomfortable that each game there is always a "take that" action space available. The central board has a few worker placement spots that get filled at the start of each game with a random tile from a pile of options, with one of those tiles always being from the "interactive" pile. I'm not a huge fan of take-that game elements where you are effecting someone's personal board or resources as opposed to a back and forth interaction jockeying for majorities on the central board. :star: Art, Iconography and components functional :star: Clever or interesting mechanisms :nostar: Reasonably low downtime between turns with mildly AP players :star: Multiple plays stay interesting :star: Low or mitigatable luck elements :star::star::star::nostar::nostar: Raw enjoyment

  • Garfield2,0

    46 Just not interesting enough to keep it. Get resources to build *zzZzZz*

Lee las reseñas y valóralo

Datos del juego (jugadores, duración, edad, créditos) de BoardGameGeek.