Cupcake Empire

2018 · Industria / Fabricación

Cupcake Empire

Los jugadores dirigen una pequeña panadería y la convierten en un negocio de cupcakes por toda la ciudad. El juego utiliza dados como trabajadores asignados a columnas en un tablero personal; cada columna realiza una acción específica, como desarrollar recetas, abrir tiendas, atender a clientes o contratar personal. Los jugadores colocan y especializan sus dados para aumentar la eficacia de esas acciones, gestionan los medidores de producción y ventas, que avanzan a ritmos diferentes, y obtienen ingresos cada turno según el medidor que lleve menos progreso. La competencia con otros jugadores y la asignación eficiente de trabajadores impulsan la carrera por hacer crecer un negocio equilibrado y rentable.

Jugadores
2–4 mejor con 4
Duración
45–60 min
Edad
10+
Complejidad
2,8 / 5
6,8 en Ludoyadesde 35,16 €EconómicoDadosLanzamiento de dadosColocación de trabajadoresColocación de trabajadores con dados

Dónde comprarlo

Precios de tiendas y copias de segunda mano, revisados cada día.

Comparar todos los precios en Ludoya

En las mesas de Ludoya

Todas las estadísticas en Ludoya
96
Partidas registradas
64
Jugadores
23m 1s
Partida media
21
En colecciones
1
En listas de deseos

6,8/10

de 11 reseñas en Ludoya

  • Toni Cutillas7,0

    - Base -

    Primeras impresiones · 1 partida

  • Fernando Arbeiza7,0

    Julia

    Primeras impresiones · 1 partida

  • Evan6,0

    This is a fast efficiency game where players are trying to be the first to hit 70 points. On your turn you choose an action on your player board with enough dice in the matching column to reach one of the activation spaces. Then you resolve that action, any free actions you get from having placed bonus markers in the column, then roll all the dice from that column placing them in whatever new columns reflect their values. Colored dice that match the color of the column are special and let you reach the better, further down versions of the actions faster. You have two markers at the bottom of your board that get increased in different ways, but you want to be as efficient as possible as at the end of every turn you get an income in points equal to your lower of the two markers. Then there are bonuses for delivering to difficult locations on the central board, and for completing the four special achievement tiles. Every action counts, and the game ends much faster than you think it will from looking at the rules overhead. You are largely at the mercy of the dice you roll, but there are special actions you can take to mitigate your luck. Additionally when a 6 is rolled it locks for the turn, but then you can efficiently move all your 6s to a single action on the next turn helping you make an action decision rather than just playing opportunistically. It's an interesting puzzle that could have benefited from another 15 min of game time, and another layer of active decision points to give it just a touch more player agency beyond deciding where and when to move your 6s. There's a little more to it than what I'm describing, but the player interactive elements are quite minor outside of a point of income here or there, unless you are at the level of identifying from across the table which delivery spaces you and your opponent are in direct contention for, and you line up a move to bump them out of the column, but I have trouble imagining being at that point and then having the die luck line up just so. Maybe with more plays, but I'm not sure the depth of the game is such to warrant that much familiarity with the system. Time will tell. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ☆ Low or mitigatable luck elements ★★★★☆ Raw enjoyment

    Lo ha jugado 3 veces

Lee las reseñas y valóralo

Datos del juego (jugadores, duración, edad, créditos) de BoardGameGeek.