Millennium Blades

2016 · Juego de cartas

Millennium Blades

Los jugadores asumen el papel de amigos que juegan y coleccionan un juego de cartas coleccionables ficticio dentro de la simulación. A lo largo de una sesión, construyen mazos, compran y venden cartas, abren sobres y gestionan una colección personal que afecta a los torneos. La partida alterna entre fases de mercado —intercambiar cartas, especular con su valor y adquirir colecciones— y fases competitivas —construir mazos a partir de los grupos disponibles y competir en torneos por puntos—. Varias sesiones pueden enlazarse en una campaña que aumenta las apuestas e introduce cartas más poderosas, al tiempo que reinicia el equilibrio para que cada temporada siga siendo competitiva.

Jugadores
2–5 mejor con 4
Duración
80–120 min
Edad
12+
Complejidad
3,6 / 5
6,2 en Ludoyadesde 69,62 €Tiempo realConstrucción de mazos, bolsas y reservasColección de conjuntosSelección abierta

En las mesas de Ludoya

Todas las estadísticas en Ludoya
62
Partidas registradas
108
Jugadores
2h 11m
Partida media
27
En colecciones
11
En listas de deseos

6,2/10

de 11 reseñas en Ludoya

  • Josu Txasko7,0

    Un juego de cartas sobre cartas y el mundo de los LCG. Una simulación en dos fases con colección y torneo. Unas mecánicas sencillas pero con un LORE tan extraño a mi formación como jugador que no logro disfrutar del todo.

  • Evan5,9

    This game is a bit of a flipluck mess, but I can't deny that the theme and the mechanisms combine into an incredibly appealing package. Essentially the goal of the game is to get the best set of 6-8 cards you can, while simultaneously collecting cards that have matching attributes for the purposes of trashing them to score points at the end of the rounds for set collection. During the deckbuilding rounds, you throw wads of money away on blind luck pulls from facedown assortments of cards. This hits way too close to home for me in theme, since in my misspent youth I used to be one of those CCG players the game parodies. At least in this game, the back of the card has some hints as to what sorts of things you might be buying. The game also allows you to trash large piles of useless cards in exchange for overpowered "promo" cards. The game feels a little like Galaxy Trucker, in that you are creating this fragile mess and then hoping for the best. There's a ton of player interaction as during the tournament phases when you play those 6 cards one by one and resolving their effects, often times other player's effects will mess up your carefully laid combos. As it's impossible to keep track of what everyone is getting every turn, this has a random feel to it. You play several rounds, each round improving your setup more and more, as the value of winning the tournament rounds increase. It's very possible to get hammered early and make a huge last turn comeback. Very compelling, very enjoyable game. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ☆ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

  • Mestremuten5,0

    Rating: 3/5 Production value: 2/4 Is the game in my collection/Love to have?: 0/1

Lee las reseñas y valóralo

Datos del juego (jugadores, duración, edad, créditos) de BoardGameGeek.