Petrichor

2018 · Agricultura

Petrichor

Los jugadores actúan como nubes que se expanden, generan nubecitas y mueven gotas de agua sobre un mosaico de campos. En cada turno eligen entre un pequeño conjunto de acciones para reposicionar nubes, transferir agua y hacer llover sobre campos específicos, y en general manipular cuándo ocurren las cosechas. Los cultivos requieren cantidades concretas de agua para puntuar, así que los jugadores equilibran el control de los campos y el momento de las cosechas para maximizar su rendimiento. El juego admite de 1 a 4 jugadores (y más con una expansión) y pone el foco en la influencia en áreas, la colocación de recursos y la interacción entre oponentes mientras las nubes compiten por regar los campos más productivos.

Jugadores
1–4 mejor con 3
Duración
20–80 min
Edad
14+
Complejidad
3 / 5
6,8 en Ludoyadesde 19,00 €AmbientalVotaciónMayoría/Influencia de áreaGestión de la mano

En las mesas de Ludoya

Todas las estadísticas en Ludoya
65
Partidas registradas
104
Jugadores
1h 33m
Partida media
45
En colecciones
8
En listas de deseos

6,8/10

de 18 reseñas en Ludoya

  • Garfield9,0

    #50 Wow, what a beautiful game! Very nice mechanics, gorgeous artwork. The only negative point is the drawing cards, if you have bad luck you have to use more cards than others and therefore will not win. #NetworkBuilding Some very nice mechanics in it. [c] Theme: ★★★★★ <!-- size 7]Outstanding --> Gameplay: ★★★★☆ <!-- size 7]Very easy, but very strategic --> Interaction: ★★★★☆ <!-- size 7]Moving other raindrops around, kicking them out of a cloud... --> Artwork: ★★★★★ <!-- size 7]Woooow --> Luck: ★★★★☆ <!-- size 7]Card drawing... --> Strategy: ★★★★☆ <!-- size 7]You have to plan carefully --> Components: ★★★★☆ <!-- size 7]Very nice components --> Play duration: ★★★★☆ <!-- size 7]Very good --> Easy to teach: ★★★☆☆ <!-- size 7]Ok --> Rules quality: ★★★★☆ <!-- size 7]Very good --> Setup time: ★★★★☆ <!-- size 7]Fast --> No downtime: ★★★★☆ <!-- size 7]Not much downtime --> Replay value: ★★★★☆ <!-- size 7]Modular board --> [/c]

  • Evan4,6

    This is an area majorities game where rather than place your influence directly into scoring areas, you place them on these staging platforms in the form of cloud markers, that are subject to manipulation before finally arriving at your intended destination. The core of the game is card driven. Each player gets a hand of very basic cards, each card featuring a single type of action. I recommend drafting them with the variant in the back of the rulebook to ensure players have some say as to their action spread each round. Worst case scenario, any two cards can be used as a single card of any action. Each plant tile on the central board has a different requirement for it to score consisting of a defined number of influence tokens, and sometimes that a certain event has resolved. This makes for a really dynamic board each game with a lot of replay-ability. Overall this is a solid, very thematic majorities game that plays very smoothly and has simple actions that chain into interesting sequences of consequences. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment

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Datos del juego (jugadores, duración, edad, créditos) de BoardGameGeek.