Secrets

2017 · Juego de cartas

Secrets

Players receive a hidden allegiance—either CIA, KGB, or (for one or two players) independent Hippies—and aim to score points for their faction or stay low if unaligned. On a turn, a player offers one of two randomly drawn agent cards to another player; the recipient accepts and scores it or refuses, sending it back to the offerer who then scores it. Cards grant points and carry simple interactive abilities that affect play. The round ends when a player collects five cards, then allegiances are revealed and the highest-scoring team wins unless a Hippie has the single lowest score, in which case the Hippie wins. Game rules are compact and the card interactions emerge during play.

Jugadores
4–8 mejor con 6
Duración
15–35 min
Edad
10+
Complejidad
1,5 / 5
6,1 en Ludoyadesde 17,90 €Juego de fiestaDeducciónJuego en equipoEtiquetasSelección abierta

Sobre el juego

Arte

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Precio más bajo, últimos 12 meses17,90 € – 17,90 €

En las mesas de Ludoya

Todas las estadísticas en Ludoya
45
Partidas registradas
97
Jugadores
30m 40s
Partida media
28
En colecciones
7
En listas de deseos

6,1/10

de 15 reseñas en Ludoya

  • Benjamín Amorín7,0

    Nice hidden role bluffing game. Similar to Bang! and Mascarade, but more tactic and chaotic at the same time.

  • Mario López Menés4,6

    A chaotic social game with hidden roles. PROS - The theme and production are cool. - It is an innovative addition to a kinda saturated genre. CONS - It can be too chaotic, and it's really difficult to keep track of what is going on. - The deduction aspect is less important because of the previous point.

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