Dust

2007 · Wargame

Dust

Players vie for global dominance on a borderless map of Earth by seizing power sources, capitals and production centers. Each turn begins with a simultaneous selection of a strategy card that determines available actions and turn order. During production, players spend points to build factories and recruit distinct unit types, then maneuver those forces across land and sea. Combat resolves through alternating dice rolls that remove units or force retreats until one side yields or a cease-fire occurs. Rounds end with scoring for territories, production centers and regional majorities; reaching the victory threshold while holding a capital wins the game. Special rules restrict capital assaults until a player has reached at least half the required points.

Joueurs
2–6 idéal à 6
Temps de jeu
60–180 min
Âge
12+
Complexité
2,6 / 5
6,3 sur LudoyaFigurinesScience-fictionLancer de désPouvoirs variables des joueursDéplacement point à point

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11
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3
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6,3/10

sur 3 avis Ludoya

  • Tom5,9

    See, this is what I wanted Risk to be. It's World domination, with luck - but a time device, cool pieces, and a neat card system. Best with six.

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