Race

2016 · Course

Race

Four Knonsters compete in a race to determine their finishing order. Players secretly choose two favorites, then take turns playing cards that move specific Knonsters forward or produce no effect if their instructions cannot be applied. When a Knonster crosses the finish line after position 60, it takes the best available place on the podium. Players draw back up to five cards after their turns. The game ends when the third Knonster reaches the finish line, or when the draw deck is depleted; points are awarded for the Knonsters that have finished.

Joueurs
2–4 idéal à 1
Temps de jeu
10–30 min
Âge
8+
Complexité
1 / 5
4 sur LudoyaGestion de la mainParis et bluff

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Joueurs

4,0/10

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