Wiz-War

2012 · Fantasy

Wiz-War

Players take on the roles of rival wizards dueling inside a shifting underground labyrinth. They cast spells, summon creatures, and set traps to attack opponents, defend themselves, and manipulate the maze. Victory comes from stealing opponents’ treasures and returning them to a home base or from eliminating rival wizards; turn structure and card-driven spells determine movement, combat, and special effects. The game supports 2–4 players and emphasizes tactical positioning, hand management of spell cards, and direct player interaction.

Joueurs
2–4 idéal à 4
Temps de jeu
30–60 min
Âge
14+
Complexité
2,3 / 5
6,1 sur LudoyaCombatFigurinesDéformation de carteMise en place variableRamassage et livraison

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52
Parties enregistrées
53
Joueurs
1h 19m
Partie moyenne
21
Dans des collections
4
Dans des listes de souhaits

6,1/10

sur 10 avis Ludoya

  • Benjamín Amorín7,0

    Action game between Wizards sending brutal spells to each other! I love the theme and all the posible combinations between cards but it's pretty chaotic and, most of games, the person who draws better, wins.

  • Evan4,6

    This is a wacky capture the flag game with wizards! Players run around a maze casting spells at each other, trying to grab other player's flags and bring them back to their bases, without getting zapped away. The game has a focus on take that effects and card luck, but the humor infused in everything makes the game a fun romp rather than build up and crashdown. The only thing that I've found that can lead to the game dragging down is when it's played with 4 players or a lot of obstacle spells wind up in player's hands when also there's a lack of spells to remove them. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ☆ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment

  • Pahn7,2

    I bought this one for myself for my birthday. I'm glad I did, as I really enjoy it. Most players apparently like to use the "both of your treasures are stolen, you lose" mechanic, but that would always end up with me losing, so I don't. I think this would be really fun with 6 or 8 players. Somehow.

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