dés Mages

2019 · Fantasy

dés Mages

Players bid each round on how many symbols of a chosen color will appear among seven six-sided dice, with faces showing four colors, a wizard, and a jester. One player acts as the seer and declares a color that wizards will count as, then everyone else makes unique bids specifying a color and a number. The seer rolls the dice up to three times, setting aside dice between rolls. Non-seers mark success immediately if their bid is met during the rolling; after the seer finishes, all players either mark a successful bid, record the numeric difference between their bid and the result, or cross off a jester-count if applicable. The role of seer passes to the highest bidder in a different color. Play continues over rounds until one or more players reach nine marked failures; scoring awards points for successful bids and subtracts for recorded differences. Optional spell cards can modify rolls or bidding mechanics.

Joueurs
2–5 idéal à 3
Temps de jeu
20 min
Âge
10+
Complexité
1 / 5
Papier et crayonParis et bluffLancer de dés

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Auteurs
Illustration

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2
Parties enregistrées
4
Joueurs
30m
Partie moyenne
4
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