Heroes of Land, Air & Sea

2018 · Fantasy

Heroes of Land, Air & Sea

I giocatori guidano una delle diverse fazioni fantasy in una lotta in stile 4X per espandere il territorio, sviluppare un’economia e combattere guerre su terra, mare e cielo. Il gioco combina piazzamento lavoratori e gestione delle risorse con controllo delle aree e sviluppo delle unità: i giocatori reclutano e migliorano popolani trasformandoli in guerrieri ed eroi, costruiscono edifici che fanno evolvere i municipi in castelli e gestiscono cibo, minerale e mana per alimentare la crescita. Il movimento include unità terrestri, navi e cavalcature volanti per proiettare rapidamente la propria forza. Il combattimento utilizza carte tattica nascoste legate alle unità coinvolte, imponendo scelte tra costi e ricompense durante le battaglie. La vittoria si ottiene bilanciando esplorazione, espansione, sfruttamento e conquista militare.

Giocatori
1–4 ideale in 4
Tempo di gioco
120–180 min
Età
14+
Complessità
3,3 / 5
5,9 su Ludoyada 109,90 €CombattimentoGioco di guerraPoteri Variabili dei GiocatoriPunti AzionePiazzamento lavoratori

Sui tavoli di Ludoya

Tutte le statistiche in Ludoya
43
Partite registrate
80
Giocatori
2h 51m
Partita media
19
Nelle ludoteche
14
Nelle liste dei desideri

5,9/10

da 14 recensioni Ludoya

  • Balleflass6,5

    Good quality compoents. Good rulebook. Too many similar abilities which makes it clunky for no positive gain in gameplay. Combat is too obvious because of combat card resource cost and specific miniature requirements. The game is way too slow to be like Warcraft 3 which it really tries to be. It's fun for a couple of plays, but it's not as good as Clash of Cultures, Forbidden Stars, Exodus, TI4, Lords of Hellas etc. in my opinion. Would be great to see a second edition with a revised combat system and with some more streamlined abilities for each race to make them a lot easier to remember. This is even worse than Kemet where you need to remember the tiles.

  • Evan4,6

    This is a dudes on the map game that has a really fantastic table presence. It has a look very much molded after the Warcraft video game theme. It largely does the job of games of this genre well, but it suffers on a few counts. The first is, between asymmetric board abilities players unlock, and special abilities on hero cards, it can be very difficult to get a handle on what a player can do without asking them in the moment. This makes surprise attacks tough, and additionally makes for frustration when someone with abilities you weren't aware of attacks you. The game also lays it's regions out in a way that you can't ever have a defensible border. You need to spread out to get the resources you need to advance. Even if you are on an entirely different island, there are enough ways to access areas that your resource gatherers might get punched. To attempt to compensate for this, there are some wonky defense rules or abilities that let you summon all your men from an island into a battle. This is unwelcome wildness in the engine. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ☆ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment

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Dati del gioco (giocatori, durata, età, crediti) da BoardGameGeek.