Mage Knight: Ultimate Edition

2018 · Fantasy

Mage Knight: Ultimate Edition

I giocatori vestono i panni di potenti mage-knight che esplorano e conquistano un regno fantasy un tempo governato da un impero. Il gameplay mescola deck-building, crescita del personaggio in stile RPG e movimento tattico, mentre i giocatori reclutano unità, acquisiscono incantesimi e artefatti e ripuliscono dungeon e città. Gli scenari supportano il gioco competitivo, cooperativo e in solitario; gli avversari possono agire come alleati temporanei nelle partite competitive, ma solo uno può alla fine दावाre il controllo. I componenti includono più eroi giocabili, una progressione in stile campagna e regole integrate per espansioni e contenuti opzionali.

Giocatori
1–5 ideale in 1
Tempo di gioco
150 min
Età
14+
Complessità
4,7 / 5
8,7 su Ludoyada 85,28 €CombattimentoAvventuraGioco CooperativoPoteri Variabili dei GiocatoriLancio di dadi

Sui tavoli di Ludoya

Tutte le statistiche in Ludoya
324
Partite registrate
123
Giocatori
2h 50m
Partita media
167
Nelle ludoteche
30
Nelle liste dei desideri
2
Preordinato

8,7/10

da 57 recensioni Ludoya

  • Divertimento10,0
  • Interazione10,0
  • Rigiocabilità10,0
  • Originalità10,0
  • Estetica10,0
  • Accessibilità10,0
  • Benjamín Amorín8,0

    I've never played this edition yet but the base game it's spectacular

  • FazerGD8,8

    +

  • FinnTroll10,0

    Should I mark the base game entry as OWNED too? It will mess up the statistics...

Leggi le recensioni e valutalo

Domande sulle regole

Risposte tratte dal regolamento dall'assistente per le regole di Ludoya.

Can I play any card sideways as Move/Influence/Attack/Block, and can I play Wound cards that way?

Any non‑Wound Deed card can be played sideways to provide Move 1, Influence 1, Attack 1 or Block 1, but cards played sideways cannot provide Ranged/Siege or elemental effects; Wound cards cannot be played at all or played sideways. (p.4)

If my Deed deck is empty at the start of my turn, can I end the round?

Yes — if your Deed deck is empty at the start of your turn you may announce the End of the Round (forcing each other player one more turn); you must announce End of Round if both your Deed deck and your hand are empty. (p.5)

How do Wounds work — do they go to my hand, can I discard them, and how do I heal them?

When you take damage you put Wound cards into your hand (they cannot be discarded except by an effect that explicitly allows it); you can discard Wounds when you Rest (standard rest or slow recovery) and any Wounds in hand are shuffled back into your Deed deck at round end; healing is done by spending Healing points (Heal X effects) or buying healing at villages/monasteries to remove Wound cards or heal Wounded Units. (pp.5, 10)

When an enemy deals damage, do 1 point of damage wound a Unit and how does Armor work?

Assigning any damage to an unwounded Unit places a Wound on it (even 1 point); the Unit’s Armor then reduces the remaining damage, and Units with the appropriate resistance absorb damage differently (resistance can double effective Armor before Wounding). For the Hero, each assigned wound puts a Wound card into your hand and you reduce damage by your Hero Armor when assigning it. (p.8)

How many Units can I have and when do I get more Command tokens?

Each Unit you control must have its own Command token and you start the game with one Command token (so one Unit); when you advance to certain levels you gain additional Command tokens (you receive another Command token when you advance to an odd‑numbered level and some Level token changes convert into Command tokens). (pp.3–4, 9)

Apre l'assistente per le regole di Ludoya, che legge il regolamento di questo gioco.

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