Space Hulk (Fourth Edition)

2014 · Combattimento

Space Hulk (Fourth Edition)

I Space Marine d’élite abbordano una nave alla deriva per eliminare una minaccia aliena in ibernazione. I giocatori assumono ruoli opposti: uno controlla una piccola squadra di marine che si muove tra corridoi angusti e tessere su più livelli, mentre l’altro guida sciami di Genestealer che cercano di tendere imboscate e sopraffarli. Il gioco punta su decisioni tattiche ricche di tensione e sull’attivazione alternata, mentre i marine portano a termine obiettivi di missione—salvataggio, sabotaggio o contenimento—e il giocatore alieno invade i corridoi e sfrutta le brecce. Questa edizione aggiunge nuove tessere missione (Siluri d’Abbordaggio, Sala di Controllo Danni), segnalini breccia e una tessera turboascensore per giocare in verticale, oltre a mini-campagne opzionali basate sui capitoli, con regole specifiche per gli scenari e una breve introduzione alla storia di ciascun capitolo.

Giocatori
2
Tempo di gioco
60 min
Età
12+
Complessità
2,7 / 5
8,1 su LudoyaMiniatureFantascienzaLancio di dadiTabellone ModulareGioco di scenario / missione / campagna

Sui tavoli di Ludoya

Tutte le statistiche in Ludoya
36
Partite registrate
33
Giocatori
1h 5m
Partita media
20
Nelle ludoteche
4
Nelle liste dei desideri

8,1/10

da 11 recensioni Ludoya

  • Artur Rodríguez Coma9,0

    You have to take something in mind: The game is not balanced for both players, the genestealer player will have lot more chances to win in general, so if you want some kind of balance on it I recoment to play i twice, changing roles. If you are ok with this you will have a great fun playing this game, many cinematic and tens moments with rules that are easier to learn that they seem and a very pretty components game.

    Prime impressioni · 2 partite

  • Evan7,0

    the only thing I don't like about the game are the miniatures. They feel very fragile, and they don't stand up well. For certain minis, it's hard to tell their facing precisely. Beyond that, this game does some interesting things. I like how the marine's movement is kind of clunky. I like how they can setup a defensive mode, so their positioning and facing is very very important. It was hard to get used to this movement system because I'm used to games like Descent 2nd edition, where you are zipping around the board. Here, especially because the aliens player gets no ranged attacks, every square of distance counts. Was it worth the high price tag? I'm not sure. The tiles are thick, and really high quality. The minis are really interesting looking. The game mechanics that are unique to this game are interesting, if not enough to thrill me. I'd say a reluctant yes if I had been able to get more plays out of it. When it came time to reduce, I needed fewer 2 player games and fewer dungeon crawls, so this game pretty much had to be sold or traded. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ☆ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

    Prime impressioni · 1 partita

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Dati del gioco (giocatori, durata, età, crediti) da BoardGameGeek.