Eila and Something Shiny

2021 · ファンタジー

Eila and Something Shiny

Play as a small rabbit named Eila who follows the lure of a distant, glowing object across an ancient forest and beyond. The game runs as a solo narrative adventure (with optional cooperative play) divided into five chapters of branching scenarios that react to player choices. Players manage limited resources and make story choices that alter available encounters, open new locations, and change the arc toward multiple possible endings. The boxed game focuses on exploration, decision-driven narrative, and replaying different paths; it includes scenario setup and tracking systems that record Eila’s evolving fate and consequences. Contains themes that may be emotionally mature for some children.

プレイ人数
1
プレイ時間
30–45分
対象年齢
12+
複雑さ
2 / 5
6.8 Ludoyaで¥7,927から動物冒険物語の選択 / 段落ストーリーテリングシナリオ/ミッション/キャンペーンゲーム

ゲームについて

デザイン
アート
Publisher

Ludoyaのテーブルからの写真

Ludoyaですべての写真を見る
  • テーブル上のEila and Something Shiny(写真:Gaël (Laia) Argerich)
  • テーブル上のEila and Something Shiny(写真:Carcolo)
  • テーブル上のEila and Something Shiny(写真:Carcolo)
  • テーブル上のEila and Something Shiny(写真:Carcolo)
  • テーブル上のEila and Something Shiny(写真:Merche)
  • テーブル上のEila and Something Shiny(写真:Sonia Perez)
  • テーブル上のEila and Something Shiny(写真:Viafora - Francesc)
  • テーブル上のEila and Something Shiny(写真:Viafora - Francesc)
  • テーブル上のEila and Something Shiny(写真:Viafora - Francesc)
  • テーブル上のEila and Something Shiny(写真:Viafora - Francesc)
  • テーブル上のEila and Something Shiny(写真:Viafora - Francesc)
  • テーブル上のEila and Something Shiny(写真:Viafora - Francesc)

Ludoyaのテーブルでは

Ludoyaで詳しい統計を見る
278
記録されたプレイ
67
プレイヤー
43m 6s
平均プレイ時間
53
コレクション登録
22
ウィッシュリスト登録

6.8/10

Ludoyaのレビュー11件より

  • 楽しさ8.0
  • インタラクション6.0
  • リプレイ性6.0
  • 独自性10.0
  • 見た目10.0
  • アクセシビリティ8.0
  • Emily C0.9

    The issue isn't with the gameplay. I wanted to play a game that was light and cute. I didn't realize it would have such a deeply realistic/heavy ending and themes along the way

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ルールに関する質問

Ludoyaのルールアシスタントがルールブックに基づいて回答しています。

Can I choose any option on an Event card, or do I have to meet its prerequisites?

You can only choose and execute an option if you meet its prerequisites; the rules explicitly require checking and satisfying prerequisites before resolving an option (Rulebook p.7).

When an effect tells me to move a card to the Future or Past, where exactly do those cards go?

Place the card into the designated Future or Past area (or back to its original deck) as instructed by the event — the rulebook explains where to place cards and how they later re-enter play (Rulebook p.7).

Is there a limit to how many resources I can hold or convert each turn?

The rulebook defines the six resources, how they are stored or discarded, and specifies conversion limits and acquisition rules — follow those storage and conversion limits rather than assuming unlimited holding/conversion (Rulebook p.8).

What happens in the Night phase if I don't add the time-track token?

During Night you must place resources on goals and either add the time-track token or lose HP; failure to add the time-track token causes the listed HP loss (Rulebook p.10).

Do Support cards or spells carry over between chapters (for example into Chapter 5’s Harsh Environment)?

Support and spell behavior is covered on acquisition and use (Rulebook p.14), but in Chapter 5’s Harsh Environment specifically, spells do not carry over between encounters/chapters as noted in the chapter rules (Rulebook p.23).

このゲームのルールブックを読むLudoyaのルールアシスタントが開きます。

スコアシートとプレイ補助ツール

  • Kit de joc
次のゲームで使う

ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek