Bastille

2018 · Era da Razão

Bastille

Os jogadores lideram facções revolucionárias rivais às vésperas da Revolução Francesa, disputando recursos, líderes, armas e influência por Paris. A cada rodada, os jogadores colocam três peças de influência, uma de cada vez, em sete edifícios, com apenas três espaços por edifício; em seguida, os edifícios são resolvidos na ordem da influência, e quem colocou mais influência recebe um bônus. Uma carta de missão rotativa concede pontos no fim da rodada por itens ou símbolos coletados. Após as rodadas quatro e oito, os jogadores pontuam os líderes, o progresso no marcador da Bastilha e quaisquer missões secretas. O jogador com mais pontos após oito rodadas vence.

Jogadores
3–4 melhor com 4
Tempo de jogo
60 min
Idade
12+
Complexidade
2,5 / 5
6,8 na Ludoyaa partir de € 43,95Coleção de ConjuntosColocação de trabalhadoresLeilão / Lances
12
Partidas registradas
21
Jogadores
1h 3m
Partida média
9
Em ludotecas

6,8/10

de 4 avaliações na Ludoya

  • Garfield6,0

    Average game. Nothing special. Some good mechanics, some bad mechanics. [c] Theme: ★★☆☆☆ <!-- size 7]Very little --> Gameplay: ★★★☆☆ <!-- size 7]Good --> Interaction: ★★★★☆ <!-- size 7]Fighting for action places and a lot of other stuff --> Artwork: ★★★☆☆ <!-- size 7]Ok --> Luck: ★★★☆☆ <!-- size 7]The drawing of cubes out of the bag --> Strategy: ★★★☆☆ <!-- size 7]Not much --> Components: ★★★☆☆ <!-- size 7]Good --> Play duration: ★★★★★ <!-- size 7]Perfect for such a game --> Easy to teach: ★★★★☆ <!-- size 7]Quite easy --> Rules quality: <!-- size 7]not read --> Setup time: ★★★☆☆ <!-- size 7]Ok --> No downtime: ★★★★☆ <!-- size 7]Almost no downtime --> Replay value: ★★☆☆☆ <!-- size 7]Not much --> [/c]

    Nenhuma partida registrada

  • Evan7,0

    Very nice lighter game. Each player gets three workers represented by shields with numbers printed on them. You place your workers into the various spaces and once all workers are placed you resolve the board, where the player with the highest sum printed on their workers gets to take the action first with ties broken towards who placed into the area first. Of course, there's a space that lets you improve the number on one of your workers by 1. There's a bit of luck involved in the game. There's a mechanism where you can throw your cubes into a bag, and then at the halfway and endgame scorings, 5 cubes get randomly pulled out and those players get strong rewards. I thought this piece would really bother me, but at the end of the game each cube in the bag is 1vp, so even losing out on the rewards doesn't make the action useless. Would play again. I don't know how different one session to another would feel though since the game doesn't have distinct paths to follow or things to try. Everyone is focused on getting the same things done each game, and the key decision points come from which worker to upgrade when, and what order you do things in. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

    Jogou 3 vezes

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