ZÈRTZ

1999 · Estratégia abstrata

ZÈRTZ

Players compete to collect sets of colored marbles on a shrinking hexagonal board. Turns use either jumps—leaping one marble over one or more adjacent marbles to capture them—or placing a marble of any color onto the board and then removing an outer ring space, which progressively reduces the playing area. Captures and forced jumps create tactical exchanges where sacrificing marbles can advance set-building goals. The game ends as the board contracts and players score based on the colored-marble sets they have collected.

Jogadores
2
Tempo de jogo
30–60 min
Idade
9+
Complexidade
2,7 / 5
6,1 na Ludoyaa partir de € 24,49Coleção de ConjuntosMovimento em gradeRedução de mapa
29
Partidas registradas
19
Jogadores
30m
Partida média
20
Em ludotecas
4
Em listas de desejos

6,1/10

de 11 avaliações na Ludoya

  • Floro6,0

    muy divertidos los del proyecto gifp, este es el más flojo de los que he probado

  • NETes4,6

    Custom version. Dvonn+Shibumi Set

  • Tom4,6

    Not as fun as the rest, but very well designed. Have I ever won?

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Dados do jogo (jogadores, tempo de jogo, idade, créditos) do BoardGameGeek.