This War of Mine: The Board Game

2017 · Äventyr

This War of Mine: The Board Game

A small group of civilians tries to survive in a besieged, war-torn city, managing a ruined tenement as their shelter by day and scavenging dangerous locations by night. Players assign survivors to clear rubble, craft improvised beds, stoves, tools and defenses, grow food, maintain utilities and guard the refuge. Night actions send characters to ever-changing locations to search for supplies, confront bandits or meet other NPCs with unique stories. Gameplay emphasizes difficult moral choices and group decision-making through a script-driven event system; the campaign tracks consequences and concludes with epilogues that reflect the costs of survival.

Spelare
1–6 bäst 1
Speltid
45–120 min
Ålder
18+
Komplexitet
3,3 / 5
7,6 på Ludoyafrån 789,00 krTV-spelstemaMoget / För vuxnaSamarbetsspelVariabla spelarmakterTärningskast

På Ludoyas bord

All statistik i Ludoya
473
Registrerade spelomgångar
261
Spelare
2h 23m
Genomsnittlig speltid
212
I samlingar
32
På önskelistor
1
Förbeställda

7,6/10

från 103 recensioner på Ludoya

  • LAKI7,4

    Diversión 4/5 · Interacción 2/5 · Atractivo 4/5 · Originalidad 4/5 · Rejugabilidad 3/5 · Accesibilidad 5/5

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  • Benjamín Amorín7,0

    Very thematic and immersive game. Long, full of choices, narrative, and very well produced. It's a kind of RPG-boardgame of survival and crafting. Not original on anything but the sum of all parts gives a good vibe.

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Läs recensionerna och betygsätt det

Regelfrågor

Besvarat ur regelboken av Ludoyas regelassistent.

Can characters eat or drink only at Dusk, or can they eat/drink anytime? Is there a limit to how much water we can keep?

Characters may skip or take eating/drinking at Dusk; an advanced rule lets a character eat at any time except during Combat or script resolution, but eating outside Dusk does not exempt them from the Dusk hunger check; water is effectively limited (recommended max shown) to reflect daily needs (see Dusk/Advanced Eating rules) (pages 5, 11).

If a character's Fatigue reaches 4 while they're assigned to an action, scavenging or guard duty, do they stop immediately or finish the task?

If Fatigue is raised to 4 because the character was assigned to an action (including Scavenging or Guard), they finish that action/task normally and only afterwards resolve the level‑4 effects (pages 3, 10).

Can I always use a character's Prowess to reroll in Combat (or other rolls), and how do enemy rerolls work?

A character may always use their Prowess to reroll whenever they roll Combat dice (or similar rolls); only the final roll counts, so rerolls can make things worse; enemies use Prowess automatically but only re‑roll if their roll yields 0 wounds (pages 8, 12).

How does Noise work during Scavenging — can it go above 8 or below 1, and what happens if you fail the Noise roll?

Noise is bounded between 1 and 8 and cannot be raised above 8 or lowered below 1; when you roll for Noise and fail (roll ≤ Noise on the d10), you must draw a Residents card and then reset Noise to 1 (page 6; see Journal Scavenging notes page 11).

Where exactly can I place crafted Fitting cards — can they go on ladder spaces or only on specific shelter spaces?

Fittings may be crafted and placed on ladder spaces as well as on regular allowed spaces; if in doubt, consult the SAVE sheet (it darkens spaces where Fittings cannot be placed) — some upgrade Fittings must be placed horizontally adjacent to their required card (pages 2, 4).

What exactly do I put in the save bag and what must I record on the SAVE sheet when saving a campaign?

When saving, put Storage tokens into the SAVE bag, record and discard Storage x5 contents as noted on the SAVE sheet, place Character cards and State tokens per the sheet (states go to the box), put Location, Shelter and crafted Fitting cards into the SAVE bag and mark board items (Board‑Up, Wait, Cold, used blanks) on the SAVE sheet; follow the restoring steps on the same page to resume (page 9).

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