18CZ

2017 · 经济

18CZ

玩家在捷克各地经营相互竞争的铁路公司,通过买卖股票积累个人财富。持股多数的股东会担任公司总裁,负责铺设轨道、放置铁路端点、购买列车并运营路线来赚取收入。 收入可以分配给股东,也可以留在公司金库中用于投资,这会影响股票价值和收购潜力。公司分为小型、中型和大型三种规模,各自拥有不同的股份分配和列车阵容;大型公司还可以吞并小型公司。游戏结束时,现金与股票价值总和最高的玩家获胜。

人数
2–6 最佳 4 人
游戏时长
250 分钟
年龄
12+
复杂性
4.2 / 5
7.8 来自 Ludoya¥717.97 起火车股票持有放置瓦片网络与路线构建

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7
已记录对局
15
玩家
3h 46m
平均时长
8
收藏数
3
愿望清单数

7.8/10

基于 4 条 Ludoya 评测

  • Evan8.0

    With rules and three players, it took us about 8 hours to play. Longer than I'm comfortable with. The game was really interesting, and deviated from the 18xx style games we had previously played substantially, to the point that we were making play mistakes assuming things worked the way they did in other games, then needing to go watch the heavy cardboard play-through to confirm our fears of not having done things correctly. The rulebook is pretty good in terms of having the rules clearly stated, but it's not great in terms of showing examples to make sure we don't start mistakenly playing 1846: The Race for the Midwest. As it happened, I made a play mistake at about hour 4 that ensured my loss, when another player beat me to turn order on starting the first large company that I had worked to setup in a cushy position on the map. At the 6 hour point my eyes started to cross. I'm not sure what we can do to speed the game up, but it's such an interesting game, I'm planning to keep it around in the hopes we can get the playtime down to a more reasonable level with greater comfort for how things work. I really love the 18xx experience, but the playtime is such a barrier for me. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ☆ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★★☆ Raw enjoyment

    初印象 · 1 局

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。